[question] Поднятие лвл клана за колы.
Сборка: l2base 1.7, interlude.
Краткое изложение СУТИ проблемы: Клан лвл повышается за квест итемы.
Вопрос: как сделать, чтобы клан скиллы, уровень и т.п. покупались за колы?
Мои соображения по этому поводу: Не имею.
Так как у очков клана есть ID и у итемов для скилов клана!Проще всего зделать трейдера и написать мультисел там где будут продоватца итемы и очки!А так другого выхода не вижу
Нет, мне нужно именно через клан мэйкера. Неужели опять ядро? =\
з.ы. Видела на одном сервере, выход должен быть...
По твоих словал: Сборка: l2base 1.7, interlude.
То у них исходников нету!Так что не выйдет ничего)
Не хочу создавать новую тему, поэтому спрошу в своей же.
Как сделать, чтобы данная кнопка в гм шопе была по середине:
Boxxy ммм, как так???:
Что этот тег закрывает? он должен закрывать то что открывает. Но у тебя нету никакой ссылки (кнопка не в счёт).
Но судя по логике вот твоё решение:
Но этот код только одной "левой" ячейки, а сколько их у тебя правее, ты не сообщила. Да и к тому же этот "центр" распространяется только в нутри даной ячейки. А если тебе надо "колонки" выровнять по центру, тогда поставь тег "<center>" до тега "<table>" и тег "<.center>" после тега "</table>".
P.S.
//флуд
Интересно, на аватарке твоё "реальное" личико или просто "красивая" аватарка?
Multi: это пробел, попробуй таких штук 10-15 поставить и должно быть на центре.
Без обид но это бред :). В линяге такое не прокатит, как то пробовал (хотя может пробовал другой аналог).
Да и приучайте себя едлать всё "чётко" и красиво. И не ленится делать "мелочи" сразу а не скапливать на "потом" а когда это "потом" настаёт - опускать руки и думтаь что и так всё хорошо и пушисто :).
Вот как получилось, после совета Gradesk:
Вот полностью код шопа:
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center><br>
<center><a action="bypass -h npc_%objectId%_TerritoryStatus">~[MIST]~</a></center>
<center><table width=230>
<tr><td>Weapon's:</td><td>Armor:</td><td>Jewelery:</td></tr>
<tr><td><button value="D Wepon's" action="bypass -h npc_%objectId%_multisell 70000" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="D Armor's" action="bypass -h npc_%objectId%_multisell 70005" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="D Jewelery." action="bypass -h npc_%objectId%_multisell 70022"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="C Wepon's" action="bypass -h npc_%objectId%_multisell 70001" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="C Armor's" action="bypass -h npc_%objectId%_multisell 70006" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="C Jewelery." action="bypass -h npc_%objectId%_multisell 70023"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="B Wepon's" action="bypass -h npc_%objectId%_multisell 70002" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="B Armor's" action="bypass -h npc_%objectId%_multisell 70007" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="B Jewelery." action="bypass -h npc_%objectId%_multisell 70024"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="A Wepon's" action="bypass -h npc_%objectId%_multisell 70003" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="A Armor's" action="bypass -h npc_%objectId%_multisell 70008" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="A Jewelery." action="bypass -h npc_%objectId%_multisell 70025"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="S Wepon's" action="bypass -h npc_%objectId%_multisell 70004" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></a></td><td><button value="S Armor's" action="bypass -h npc_%objectId%_multisell 70009" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="S Jewelery." action="bypass -h npc_%objectId%_multisell 70026"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td></td><td>Other Item's:</td><td></td></tr>
<tr><td><button value="Quest items" action="bypass -h npc_%objectId%_multisell 70013" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="Item's" action="bypass -h npc_%objectId%_multisell 70027" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="For Fishing" action="bypass -h npc_%objectId%_multisell 70017"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="Music" action="bypass -h npc_%objectId%_multisell 70028" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="Mask/Wear" action="bypass -h npc_%objectId%_multisell 70016" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Dye's" action="bypass -h npc_%objectId%_multisell 70020" width=75
height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><center><button value="Buy Coins Of Luck" action="bypass -h npc_%objectId%_multisell 4560" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></center></td>
</table></center></center><br>
<a action="bypass -h npc_%objectId%_serverStatus">~[MIST]~</a>
</body></html>
Код
<html><title>GM Shop</title><body>
<center><img src="L2UI_CH3.herotower_deco" width=256 height=32></center><br>
<center><a action="bypass -h npc_%objectId%_TerritoryStatus">~[MIST]~</a></center>
<center><table width=230>
<tr><td>Weapon's:</td><td>Armor:</td><td>Jewelery:</td></tr>
<tr><td><button value="D Wepon's" action="bypass -h npc_%objectId%_multisell 70000" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="D Armor's" action="bypass -h npc_%objectId%_multisell 70005" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="D Jewelery." action="bypass -h npc_%objectId%_multisell 70022"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="C Wepon's" action="bypass -h npc_%objectId%_multisell 70001" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="C Armor's" action="bypass -h npc_%objectId%_multisell 70006" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="C Jewelery." action="bypass -h npc_%objectId%_multisell 70023"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="B Wepon's" action="bypass -h npc_%objectId%_multisell 70002" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="B Armor's" action="bypass -h npc_%objectId%_multisell 70007" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="B Jewelery." action="bypass -h npc_%objectId%_multisell 70024"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="A Wepon's" action="bypass -h npc_%objectId%_multisell 70003" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="A Armor's" action="bypass -h npc_%objectId%_multisell 70008" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="A Jewelery." action="bypass -h npc_%objectId%_multisell 70025"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="S Wepon's" action="bypass -h npc_%objectId%_multisell 70004" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></a></td><td><button value="S Armor's" action="bypass -h npc_%objectId%_multisell 70009" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="S Jewelery." action="bypass -h npc_%objectId%_multisell 70026"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td></td><td>Other Item's:</td><td></td></tr>
<tr><td><button value="Quest items" action="bypass -h npc_%objectId%_multisell 70013" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="Item's" action="bypass -h npc_%objectId%_multisell 70027" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="For Fishing" action="bypass -h npc_%objectId%_multisell 70017"
width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="Music" action="bypass -h npc_%objectId%_multisell 70028" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td><td><button value="Mask/Wear" action="bypass -h npc_%objectId%_multisell 70016" width=75 height=21
back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Dye's" action="bypass -h npc_%objectId%_multisell 70020" width=75
height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>
<tr><td><button value="Buy Coins Of Luck" action="bypass -h npc_%objectId%_multisell 4560" width=75 height=21 back="L2UI_ch3.Btn1_normalOn"
fore="L2UI_ch3.Btn1_normal"></td>
</table><br>
<center>
<a action="bypass -h npc_%objectId%_serverStatus">~[MIST]~</a>
</center>
</body></html>
а вообще там не хватает 2х кнопок по этому так криво..)) добавь ещё 2 раздела или 1 удали и всё нормально встанет..
Заходи на форум..епЭ xDD
Я понял что тебе надо, тогда вот:
И код немного "почистил" и привёл в "божеский" вид.
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width="256" height="32">
<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">~[MIST]~</a>
<table width="225">
<tr>
<td width="75"><center>Weapon's:</center></td>
<td width="75"><center>Armor:</center></td>
<td width="75"><center>Jewelery:</center></td>
</tr>
<tr>
<td><button value="D Wepon's" action="bypass -h npc_%objectId%_multisell 70000" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="D Armor's" action="bypass -h npc_%objectId%_multisell 70005" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="D Jewelery." action="bypass -h npc_%objectId%_multisell 70022" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td><button value="C Wepon's" action="bypass -h npc_%objectId%_multisell 70001" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="C Armor's" action="bypass -h npc_%objectId%_multisell 70006" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="C Jewelery." action="bypass -h npc_%objectId%_multisell 70023" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td><button value="B Wepon's" action="bypass -h npc_%objectId%_multisell 70002" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="B Armor's" action="bypass -h npc_%objectId%_multisell 70007" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="B Jewelery." action="bypass -h npc_%objectId%_multisell 70024" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td><button value="A Wepon's" action="bypass -h npc_%objectId%_multisell 70003" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="A Armor's" action="bypass -h npc_%objectId%_multisell 70008" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="A Jewelery." action="bypass -h npc_%objectId%_multisell 70025" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td><button value="S Wepon's" action="bypass -h npc_%objectId%_multisell 70004" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="S Armor's" action="bypass -h npc_%objectId%_multisell 70009" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="S Jewelery." action="bypass -h npc_%objectId%_multisell 70026" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td></td>
<td>Other Item's:</td>
<td></td>
</tr>
<tr>
<td><button value="Quest items" action="bypass -h npc_%objectId%_multisell 70013" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="Item's" action="bypass -h npc_%objectId%_multisell 70027" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="For Fishing" action="bypass -h npc_%objectId%_multisell 70017" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td><button value="Music" action="bypass -h npc_%objectId%_multisell 70028" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="Mask/Wear" action="bypass -h npc_%objectId%_multisell 70016" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td><button value="Dye's" action="bypass -h npc_%objectId%_multisell 70020" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
</tr>
<tr>
<td></td>
<td><button value="Buy Coins Of Luck" action="bypass -h npc_%objectId%_multisell 4560" width="75" height="21" back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
<td></td>
</tr>
</table>
<br>
</center>
</body>
</html>



