Skills для шмота
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· 02.12.2009, 17:51
Краткое изложение СУТИ проблемы: как сделать свой скил для шмота
Вопрос: в чем причина и как исправить?
вот сам пробывал
вот что у меня в арморе
Раскрывающийся текст
Код
<?xml version='1.0' encoding='utf-8'?>
<list>
<item id='9920' name="Black_DK_Heavy_Armor">
<for>
<add val='425' order='0x10' stat='pDef'/>
<add val='1000' order='0x40' stat='maxHp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9921' name="Black_DK_Heavy_Gloves">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9922' name="Black_DK_Heavy_Boots">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9923' name="Black_DK_Heavy_Helmet">
<for>
<add val='93' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9924' name="Black_DK_Light_Armor">
<for>
<add val='425' order='0x10' stat='pDef'/>
<add val='1000' order='0x40' stat='maxHp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9925' name="Black_DK_Light_Gloves">
<for>
<add val='60' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9926' name="Black_DK_Light_Boots">
<for>
<add val='60' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9927' name="Black_DK_Light_Helmet">
<for>
<add val='85' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9928' name="Black_DK_Robe_Armor">
<for>
<add val='140' order='0x10' stat='pDef'/>
<add val='500' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9929' name="Black_DK_Robe_Legs">
<for>
<add val='90' order='0x10' stat='pDef'/>
<add val='50' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9930' name="Black_DK_Robe_Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='25' order='0x40' stat='maxMp'/>
</for>
</item>
<item id='9931' name="Black_DK_Robe_Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='25' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9932' name="Black_DK_Robe_Hat">
<for>
<add val='75' order='0x10' stat='pDef'/>
<add val='25' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>
<list>
<item id='9920' name="Black_DK_Heavy_Armor">
<for>
<add val='425' order='0x10' stat='pDef'/>
<add val='1000' order='0x40' stat='maxHp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9921' name="Black_DK_Heavy_Gloves">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9922' name="Black_DK_Heavy_Boots">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9923' name="Black_DK_Heavy_Helmet">
<for>
<add val='93' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9924' name="Black_DK_Light_Armor">
<for>
<add val='425' order='0x10' stat='pDef'/>
<add val='1000' order='0x40' stat='maxHp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9925' name="Black_DK_Light_Gloves">
<for>
<add val='60' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9926' name="Black_DK_Light_Boots">
<for>
<add val='60' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9927' name="Black_DK_Light_Helmet">
<for>
<add val='85' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9928' name="Black_DK_Robe_Armor">
<for>
<add val='140' order='0x10' stat='pDef'/>
<add val='500' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9929' name="Black_DK_Robe_Legs">
<for>
<add val='90' order='0x10' stat='pDef'/>
<add val='50' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9930' name="Black_DK_Robe_Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='25' order='0x40' stat='maxMp'/>
</for>
</item>
<item id='9931' name="Black_DK_Robe_Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
<add val='25' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9932' name="Black_DK_Robe_Hat">
<for>
<add val='75' order='0x10' stat='pDef'/>
<add val='25' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>
вот в папке skills
Раскрывающийся текст
Код
<?xml version='1.0' encoding='utf-8'?>
<list>
</skill>
<skill id="9920" levels="1" name=Black DK Heavy Armor Set">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='195' order='0x40' stat='maxCp'/>
<mul val='1.40' order='0x30' stat='regCp'/>
<add val='250' order='0x10' stat='mDef'/>
<add val='6500' order='0x40' stat='maxCp' />/
<add val='4000' order='0x40' stat='maxHp' />
<add val='4000' order='0x60' stat='maxMp' />
<mul val='1.2' order='0x30' stat='pDef' />
<add val='100' order='0x10' stat='runSpd'/>
<mul val='2.1' order='0x30' stat='pAtkSpd' />
<mul val='2.5' order='0x30' stat='pAtk' />
</for>
<skill id="9924" levels="1" name="Black DK Light Armor Set">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='232' order='0x40' stat='maxCp'/>
<mul val='1.40' order='0x30' stat='regCp'/>
<add val='7000' order='0x40' stat='maxCp' />
<add val='75' order='0x50' stat='runSpd'/>
<mul val='2.0' order='0x30' stat='pAtk'/>
<mul val='1.8' order='0x30' stat='pAtkSpd' />
<add val='4500' order='0x40' stat='maxHp' />
<add val='4500' order='0x60' stat='maxMp' />
</for>
</skill>
<skill id="9928" levels="1" name="Black DK Robe Armor Set">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='177' order='0x40' stat='maxCp'/>
<mul val='1.40' order='0x30' stat='regCp'/>
<add val='250' order='0x10' stat='mDef'/>
<add val='4500' order='0x40' stat='maxCp' />
<add val='3500' order='0x40' stat='maxHp' />
<add val='4000' order='0x60' stat='maxMp' />
<mul val='1.4' order='0x30' stat='pDef' />
<mul val='2.2' order='0x40' stat='mAtk' />
<add val='50' order='0x40' stat='runSpd' />
</for>
</list>
<list>
</skill>
<skill id="9920" levels="1" name=Black DK Heavy Armor Set">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='195' order='0x40' stat='maxCp'/>
<mul val='1.40' order='0x30' stat='regCp'/>
<add val='250' order='0x10' stat='mDef'/>
<add val='6500' order='0x40' stat='maxCp' />/
<add val='4000' order='0x40' stat='maxHp' />
<add val='4000' order='0x60' stat='maxMp' />
<mul val='1.2' order='0x30' stat='pDef' />
<add val='100' order='0x10' stat='runSpd'/>
<mul val='2.1' order='0x30' stat='pAtkSpd' />
<mul val='2.5' order='0x30' stat='pAtk' />
</for>
<skill id="9924" levels="1" name="Black DK Light Armor Set">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='232' order='0x40' stat='maxCp'/>
<mul val='1.40' order='0x30' stat='regCp'/>
<add val='7000' order='0x40' stat='maxCp' />
<add val='75' order='0x50' stat='runSpd'/>
<mul val='2.0' order='0x30' stat='pAtk'/>
<mul val='1.8' order='0x30' stat='pAtkSpd' />
<add val='4500' order='0x40' stat='maxHp' />
<add val='4500' order='0x60' stat='maxMp' />
</for>
</skill>
<skill id="9928" levels="1" name="Black DK Robe Armor Set">
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='177' order='0x40' stat='maxCp'/>
<mul val='1.40' order='0x30' stat='regCp'/>
<add val='250' order='0x10' stat='mDef'/>
<add val='4500' order='0x40' stat='maxCp' />
<add val='3500' order='0x40' stat='maxHp' />
<add val='4000' order='0x60' stat='maxMp' />
<mul val='1.4' order='0x30' stat='pDef' />
<mul val='2.2' order='0x40' stat='mAtk' />
<add val='50' order='0x40' stat='runSpd' />
</for>
</list>
вот sql для скила
Раскрывающийся текст
Код
INSERT INTO armorsets
(`id`, `chest`, `legs`, `head`, `gloves`, `feet`, `skill_id`, `skill_lvl`, `skillset_id`, `shield`, `shield_skill_id`, `enchant6skill`)
VALUES
(102, 9920, 0, 9923, 9921, 9922, 9920, 1, 3006, 0, 0, 0);
INSERT INTO armorsets
(`id`, `chest`, `legs`, `head`, `gloves`, `feet`, `skill_id`, `skill_lvl`, `skillset_id`, `shield`, `shield_skill_id`, `enchant6skill`)
VALUES
(103, 9924 , 0, 9927, 9925, 9926, 9924, 1, 3006, 0, 0, 0);
INSERT INTO armorsets
(`id`, `chest`, `legs`, `head`, `gloves`, `feet`, `skill_id`, `skill_lvl`, `skillset_id`, `shield`, `shield_skill_id`, `enchant6skill`)
VALUES
(104, 9928, 9929, 9932, 9930, 9931, 9928, 1, 3006, 0, 0, 0);
(`id`, `chest`, `legs`, `head`, `gloves`, `feet`, `skill_id`, `skill_lvl`, `skillset_id`, `shield`, `shield_skill_id`, `enchant6skill`)
VALUES
(102, 9920, 0, 9923, 9921, 9922, 9920, 1, 3006, 0, 0, 0);
INSERT INTO armorsets
(`id`, `chest`, `legs`, `head`, `gloves`, `feet`, `skill_id`, `skill_lvl`, `skillset_id`, `shield`, `shield_skill_id`, `enchant6skill`)
VALUES
(103, 9924 , 0, 9927, 9925, 9926, 9924, 1, 3006, 0, 0, 0);
INSERT INTO armorsets
(`id`, `chest`, `legs`, `head`, `gloves`, `feet`, `skill_id`, `skill_lvl`, `skillset_id`, `shield`, `shield_skill_id`, `enchant6skill`)
VALUES
(104, 9928, 9929, 9932, 9930, 9931, 9928, 1, 3006, 0, 0, 0);
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