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Форум/Дополнения к Lineage 2 Java серверам/Buffer, L2open
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Buffer, L2open

3 ответов27 просмотровСейчас просматривают: 1
N
Naik
· 07.03.2010, 14:11

Когда меняю ХТМЛ бафера, то при диалоги с ним ла2 вылетает, что делать?

0
Hakued
Hakued

Пользователь

Бывалый

Постов: 218

На форуме с: 30.04.2008

Репутация: +78

Рейтинг: 0

· 07.03.2010, 14:15

Скинь хтмл сюда в споллере , видимо кривой

0
N
Naik
· 07.03.2010, 16:19

Там их 8 штук и бафы открываются в зависимости от того, какого ты лвл. Боюсь, что он прописан в ядре сборки.



Код
<center><font color=LEVEL>Серия бафов</font></center><br1>
<table width=400 border=0 bgcolor="666666" align=center>
<center>
<tr>

<td><button value="Для Воина"     action="bypass _bbsloc;baff_skill; 275 271 274 264 304 267 1240 1035 1068 1045 1048 1077 1086 1036 1040 1242 1062 1388 1268 1259 1243 1087 1204 349 364" width=190 height=35 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
<td><button value="Для мага"      action="bypass _bbsloc;baff_skill; 276 273 264 304 267 1085 1062 1078 1059 1303 1204 1036 1040 1389 1045 1048 1397 349 363" width=190 height=35 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

</tr>
</center>
</table>
<font color="333333" align="center">____________________________________________________________________</font><br1>

<center><font color=LEVEL>Теперь вам доступны PP баффы : Стоимость одного бафа %PriceBaff%(штук) - %NameBaffId%</font></center><br1>
<table>

    <tr>
        <td><img src=icon.skill1204 width=32 height=32 align=left></td>
        <td valign=top><button value="WindWalk" action="bypass -h _bbsloc;baff_skill; 1204" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1040 width=32 height=32 align=left></td>
        <td valign=top><button value="Shield" action="bypass -h _bbsloc;baff_skill; 1040" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1068 width=32 height=32 align=left></td>
        <td valign=top><button value="Might" action="bypass -h _bbsloc;baff_skill; 1068" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1035 width=32 height=32 align=left></td>
        <td valign=top><button value="MentalShield" action="bypass -h _bbsloc;baff_skill; 1035" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    </tr>

    <tr>
        <td><img src=icon.skill1045 width=32 height=32 align=left></td>
    <td valign=top><button value="BlessBody" action="bypass -h _bbsloc;baff_skill; 1045" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
        <td><img src=icon.skill1048 width=32 height=32 align=left></td>
        <td valign=top><button value="BlessSoul" action="bypass -h _bbsloc;baff_skill; 1048" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
        <td><img src=icon.skill1036 width=32 height=32 align=left></td>
        <td valign=top><button value="MagicBarrier" action="bypass -h _bbsloc;baff_skill; 1036" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1259 width=32 height=32 align=left></td>
        <td valign=top><button value="ResistShock" action="bypass -h _bbsloc;baff_skill; 1259" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    </tr>

    <tr>
        <td><img src=icon.skill1078 width=32 height=32 align=left></td>
    <td valign=top><button value="Concentration" action="bypass -h _bbsloc;baff_skill; 1078" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
        <td><img src=icon.skill1062 width=32 height=32 align=left></td>
        <td valign=top><button value="BerserkerSpirit" action="bypass -h _bbsloc;baff_skill; 1062" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
        <td><img src=icon.skill1243 width=32 height=32 align=left></td>
        <td valign=top><button value="BlessShield" action="bypass -h _bbsloc;baff_skill; 1243" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
        <td><img src=icon.skill1268 width=32 height=32 align=left></td>
        <td valign=top><button value="VampiricRage" action="bypass -h _bbsloc;baff_skill; 1268" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    </tr>

    <tr>
        <td><img src=icon.skill1085 width=32 height=32 align=left></td>
    <td valign=top><button value="Acumen" action="bypass -h _bbsloc;baff_skill; 1085" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1059 width=32 height=32 align=left></td>
        <td valign=top><button value="Empower" action="bypass -h _bbsloc;baff_skill; 1059" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1086 width=32 height=32 align=left></td>
        <td valign=top><button value="Haste" action="bypass -h _bbsloc;baff_skill; 1086" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1240 width=32 height=32 align=left></td>
        <td valign=top><button value="Guidance" action="bypass -h _bbsloc;baff_skill; 1240" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    </tr>
    
    <tr>
    <td><img src=icon.skill1242 width=32 height=32 align=left></td>
        <td valign=top><button value="Death Whisper" action="bypass -h _bbsloc;baff_skill; 1242" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1077 width=32 height=32 align=left></td>
        <td valign=top><button value="Focus" action="bypass -h _bbsloc;baff_skill; 1077" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1303 width=32 height=32 align=left></td>
        <td valign=top><button value="Wild Magic" action="bypass -h _bbsloc;baff_skill; 1303" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td valign=top><img src=icon.skill1078 width=32 height=32 align=left></td>
    <td valign=top><button value="Concentration" action="bypass -h _bbsloc;baff_skill; 1078" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
</tr>

    <tr>
    <td valign=top><img src=icon.skill1257 width=32 height=32 align=left></td>
    <td valign=top><button value="DecreaseWeight" action="bypass -h _bbsloc;baff_skill; 1257" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td valign=top><img src=icon.skill1388 width=32 height=32 align=left></td>
    <td valign=top><button value="GreaterMight" action="bypass -h _bbsloc;baff_skill; 1388" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td valign=top><img src=icon.skill1389 width=32 height=32 align=left></td>
    <td valign=top><button value="GreaterShield" action="bypass -h _bbsloc;baff_skill; 1389" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td valign=top><img src=icon.skill1392 width=32 height=32 align=left></td>
    <td valign=top><button value="HolyResist" action="bypass -h _bbsloc;baff_skill; 1392" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>

       </tr>

        <tr>

      <td valign=top><img src=icon.skill1393 width=32 height=32 align=left></td>
      <td valign=top><button value="UNHolyResis" action="bypass -h _bbsloc;baff_skill; 1393" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
      <td valign=top><img src=icon.skill1356 width=32 height=32 align=left></td>
      <td valign=top><button value="PropheofFire" action="bypass -h _bbsloc;baff_skill; 1356" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
      <td valign=top><img src=icon.skill1352 width=32 height=32 align=left></td>
      <td valign=top><button value="ElementalProte" action="bypass -h _bbsloc;baff_skill; 1352" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
          <td valign=top><img src=icon.skill1047 width=32 height=32 align=left></td>
      <td valign=top><button value="ManaRegenera" action="bypass -h _bbsloc;baff_skill; 1047" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>

</tr>


    <tr>
      <td valign=top><img src=icon.skill1304 width=32 height=32 align=left></td>
      <td valign=top><button value="AdvancedBlock" action="bypass -h _bbsloc;baff_skill; 1304" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
      <td valign=top><img src=icon.skill1355 width=32 height=32 align=left></td>
      <td valign=top><button value="PropheofWater" action="bypass -h _bbsloc;baff_skill; 1355" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
      <td valign=top><img src=icon.skill1357 width=32 height=32 align=left></td>
      <td valign=top><button value="PropheofWind" action="bypass -h _bbsloc;baff_skill; 1357" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>

</tr>
</table>
<font color="333333" align="center">_________________________________________________________</font><br1>
<br1>

-------------------------------------------------------------------------------
Это удалено

<center><font color=LEVEL>Теперь вам доступны Кубики и Камаэль бафы</font></center><br1>
<table>
  <tr>
       <td><img src=icon.skill0033 width=32 height=32 align=left></td>
           <td><button value="Phantom" action="bypass -h _bbsloc;baff_skill; 33" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
       <td><img src=icon.skill0022 width=32 height=32 align=left></td>
           <td><button value="Vampiric" action="bypass -h _bbsloc;baff_skill; 22" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
       <td><img src=icon.skill0278 width=32 height=32 align=left></td>
           <td><button value="Viper" action="bypass -h _bbsloc;baff_skill; 278" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
       <td><img src=icon.skill0010 width=32 height=32 align=left></td>
           <td><button value="Storm" action="bypass -h _bbsloc;baff_skill; 10" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
  </tr>

  <tr>
    <td><img src=icon.skill0067 width=32 height=32 align=left></td>
        <td><button value="Life" action="bypass -h _bbsloc;baff_skill; 67" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
    <td><img src=icon.skill1279 width=32 height=32 align=left></td>
        <td><button value="Binding" action="bypass -h _bbsloc;baff_skill; 1279" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
    <td><img src=icon.skill1281 width=32 height=32 align=left></td>
        <td><button value="Spark" action="bypass -h _bbsloc;baff_skill; 1281" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
    <td><img src=icon.skill1280 width=32 height=32 align=left></td>
        <td><button value="Aqua" action="bypass -h _bbsloc;baff_skill; 1280" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td><br>
  </tr>

  <tr>
    <td><img src=icon.skill1476 width=32 height=32 align=left></td>
    <td><button value="Apetite" action="bypass -h _bbsloc;baff_skill; 1476" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1479 width=32 height=32 align=left></td>
    <td><button value="Magic" action="bypass -h _bbsloc;baff_skill; 1479" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1478 width=32 height=32 align=left></td>
    <td><button value="Protection" action="bypass -h _bbsloc;baff_skill; 1478" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1477 width=32 height=32 align=left></td>
    <td><button value="Vampiric" action="bypass -h _bbsloc;baff_skill; 1477" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>


Это удалено
--------------------------------------------------------------------------------



<tr>
    <td><img src=icon.skill1332 width=32 height=32 align=left></td>
    <td><button value="Blessing of S." action="bypass -h _bbsloc;baff_skill; 4703" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1332 width=32 height=32 align=left></td>
    <td><button value="Gift of S." action="bypass -h _bbsloc;baff_skill; 4702" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1331 width=32 height=32 align=left></td>
    <td><button value="Blessing of Q." action="bypass -h _bbsloc;baff_skill; 4699" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill1331 width=32 height=32 align=left></td>
    <td><button value="Gift of S." action="bypass -h _bbsloc;baff_skill; 4700" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>



</table>
<font color="333333" align="center">_________________________________________________________</font><br1>








Код
<center><font color=LEVEL>Теперь вам доступны Song баффы, так же сонги накладываються автоматически на суммона</font></center><br1>
<table>
  <tr>
    <td><img src=icon.skill0264 width=32 height=32 align=left></td>
    <td><button value="Earth" action="bypass -h _bbsloc;baff_skill; 264" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0265 width=32 height=32 align=left></td>
    <td><button value="Life" action="bypass -h _bbsloc;baff_skill; 265" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0266 width=32 height=32 align=left></td>
    <td><button value="Water" action="bypass -h _bbsloc;baff_skill; 266" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0267 width=32 height=32 align=left></td>
    <td><button value="Warding" action="bypass -h _bbsloc;baff_skill; 267" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>
  <tr>
    <td><img src=icon.skill0268 width=32 height=32 align=left></td>
    <td><button value="Wind" action="bypass -h _bbsloc;baff_skill; 268" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0269 width=32 height=32 align=left></td>
    <td><button value="Hunter" action="bypass -h _bbsloc;baff_skill; 269" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0270 width=32 height=32 align=left></td>  
    <td><button value="Invocation" action="bypass -h _bbsloc;baff_skill; 270" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0304 width=32 height=32 align=left></td>
    <td><button value="Vitality" action="bypass -h _bbsloc;baff_skill; 304" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>
  <tr>
    <td><img src=icon.skill0305 width=32 height=32 align=left></td>
    <td><button value="Vengeance" action="bypass -h _bbsloc;baff_skill; 305" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0306 width=32 height=32 align=left></td>
    <td><button value="Flame Guard" action="bypass -h _bbsloc;baff_skill; 306" width=100 height=25 back"L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0308 width=32 height=32 align=left></td>
    <td><button value="Storm Guard" action="bypass -h _bbsloc;baff_skill; 308" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0363 width=32 height=32 align=left></td>
    <td><button value="Meditation" action="bypass -h _bbsloc;baff_skill; 363" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>
  <tr>
    <td><img src=icon.skill0364 width=32 height=32 align=left></td>
    <td><button value="Champion" action="bypass -h _bbsloc;baff_skill; 364" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0349 width=32 height=32 align=left></td>
    <td><button value="Renewal" action="bypass -h _bbsloc;baff_skill; 349" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    

----------------------------------------------------------------
Это добавлено


<td><img src=icon.skill0529 width=32 height=32 align=left></td>
    <td><button value="Elemental" action="bypass -h _bbsloc;baff_skill; 529" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0764 width=32 height=32 align=left></td>
    <td><button value="Wind Storm" action="bypass -h _bbsloc;baff_skill; 764" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>

Это добавлено
----------------------------------------------------------------

</table>
<font color="333333" align="center">_________________________________________________________</font><br1>




Код
<center><font color=LEVEL>Теперь вам доступны Dance баффы , так же дансы накладываються автоматически на суммона</font></center><br1>
<table>
  <tr>
    <td><img src=icon.skill0271 width=32 height=32 align=left></td>
    <td><button value="Warrior" action="bypass -h _bbsloc;baff_skill; 271" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0272 width=32 height=32 align=left></td>
    <td><button value="Inspiration" action="bypass -h _bbsloc;baff_skill; 272" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0273 width=32 height=32 align=left></td>
    <td><button value="Mystic" action="bypass -h _bbsloc;baff_skill; 273" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0274 width=32 height=32 align=left></td>
    <td><button value="Fire" action="bypass -h _bbsloc;baff_skill; 274" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>
  <tr>
    <td><img src=icon.skill0275 width=32 height=32 align=left></td>
    <td><button value="Fury" action="bypass -h _bbsloc;baff_skill; 275" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0276 width=32 height=32 align=left></td>
    <td><button value="Concentration" action="bypass -h _bbsloc;baff_skill; 276" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0277 width=32 height=32 align=left></td>
    <td><button value="Light" action="bypass -h _bbsloc;baff_skill; 277" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0307 width=32 height=32 align=left></td>
    <td><button value="Aqua Guard" action="bypass -h _bbsloc;baff_skill; 307" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>
  <tr>
    <td><img src=icon.skill0309 width=32 height=32 align=left></td>
    <td><button value="Earth Guard" action="bypass -h _bbsloc;baff_skill; 309" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0310 width=32 height=32 align=left></td>
    <td><button value="Vampire" action="bypass -h _bbsloc;baff_skill; 310" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0311 width=32 height=32 align=left></td>
    <td><button value="Protection" action="bypass -h _bbsloc;baff_skill; 311" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0365 width=32 height=32 align=left></td>
    <td><button value="Siren" action="bypass -h _bbsloc;baff_skill; 365" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
  </tr>
  

--------------------------------------------------------------------------------
Это добавлено


<tr>
    <td><img src=icon.skill0915 width=32 height=32 align=left></td>
    <td><button value="Berserker" action="bypass -h _bbsloc;baff_skill; 915" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>
    <td><img src=icon.skill0530 width=32 height=32 align=left></td>
    <td><button value="Alignment" action="bypass -h _bbsloc;baff_skill; 530" width=100 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"></td>


Это добавлено
--------------------------------------------------------------------------------
  </tr>
</table>
<font color="333333" align="center">_________________________________________________________</font><br1>



В кодах написал что добавил и удалил, в базах тоже удалил и вставил что нужно.

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