[question]правильно или нет?
1 ответов56 просмотровСейчас просматривают: 1
· 13.07.2009, 13:01
1.ла2басе финал
2.переписал иды у шмота и думаю что неправельно
3.вопрос:парвильно или нет сделал?
itemname-e.dat
1761 La2RaiD Plate Armor -1 17681,17680,17682,17683 DEX+3, STR+7, P. Def. +8%, and maximum HP +445. Chance to get Sleep/Hold attack -70%, Speed+10. 17694 Chance to get Poison/Bleed attack -80%. 0 0 6 When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase.
1760 La2RaiD Helm -1 0 0 0
1770 La2RaiD Helm - Robe -1 0 0 0
1762 La2RaiD Gauntlet - Heavy Armor -1 0 0 0
1763 La2RaiD Solleret - Heavy Armor -1 0 0 0
1764 La2RaiD Brigandine ------ ----- ----. -1 17684,17680,17685,17686 DEX+5, STR+3, CON-2, Attack speed/P. Atk, +4%, Maximum MP 289, and weight limit +5759, Speed+15. 0 0 6 When all set items are enchanted by 6 or higher, M. Def. and Evasion will increase.
1765 La2RaiD Leather Gloves - Light Armor -1 0 0 0
1766 La2RaiD Boots - Light Armor -1 0 0 0
1767 La2RaiD Doublet ------ ----- ----. -1 17687,17690,17688,17689 P. Def. +20%, Casting Spd. +17%, speed +10, magic cancel rate decreases by little, chance to get Paralysis attack -50%, WIT+5, and INT+3, MEN-2. 0 0 6 When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase.
1768 La2RaiD Silk Gloves - Robe -1 0 0 0
1769 La2RaiD Sandals - Robe -1 0 0 0
1760 La2RaiD Helm -1 0 0 0
1770 La2RaiD Helm - Robe -1 0 0 0
1762 La2RaiD Gauntlet - Heavy Armor -1 0 0 0
1763 La2RaiD Solleret - Heavy Armor -1 0 0 0
1764 La2RaiD Brigandine ------ ----- ----. -1 17684,17680,17685,17686 DEX+5, STR+3, CON-2, Attack speed/P. Atk, +4%, Maximum MP 289, and weight limit +5759, Speed+15. 0 0 6 When all set items are enchanted by 6 or higher, M. Def. and Evasion will increase.
1765 La2RaiD Leather Gloves - Light Armor -1 0 0 0
1766 La2RaiD Boots - Light Armor -1 0 0 0
1767 La2RaiD Doublet ------ ----- ----. -1 17687,17690,17688,17689 P. Def. +20%, Casting Spd. +17%, speed +10, magic cancel rate decreases by little, chance to get Paralysis attack -50%, WIT+5, and INT+3, MEN-2. 0 0 6 When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase.
1768 La2RaiD Silk Gloves - Robe -1 0 0 0
1769 La2RaiD Sandals - Robe -1 0 0 0
1760-1770.xml
<?xml version='1.0' encoding='utf-8'?>
<list>
<item id='1760' name="BattleZone Helm">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1761' name="BattleZone Plate Armor">
<for>
<add val='333' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1762' name="BattleZone Gauntlet">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1763' name="BattleZone Solleret">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1764' name="BattleZone Brigandine">
<for>
<add val='249' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1765' name="BattleZone Leather Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1766' name="BattleZone Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1767' name="BattleZone Doublet">
<for>
<add val='166' order='0x10' stat='pDef'/>
<add val='866' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1768' name="BattleZone Silk Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1769' name="BattleZone Sandals Robe">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1770' name="BattleZone Helm Robe">
<for>
<add val='83' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>
<list>
<item id='1760' name="BattleZone Helm">
<for>
<add val='69' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1761' name="BattleZone Plate Armor">
<for>
<add val='333' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1762' name="BattleZone Gauntlet">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1763' name="BattleZone Solleret">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1764' name="BattleZone Brigandine">
<for>
<add val='249' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1765' name="BattleZone Leather Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1766' name="BattleZone Boots">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1767' name="BattleZone Doublet">
<for>
<add val='166' order='0x10' stat='pDef'/>
<add val='866' order='0x60' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1768' name="BattleZone Silk Gloves">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1769' name="BattleZone Sandals Robe">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='1770' name="BattleZone Helm Robe">
<for>
<add val='83' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
</list>
sql
INSERT INTO `armor` VALUES ('1760', 'La2RaiD Helm', 'head', 'true', 'none', '570', 'fine_steel', 's', '0', '-1', '69', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1761', 'La2RaiD Plate Armor', 'fullarmor', 'true', 'heavy', '9780', 'leather', 's', '0', '-1', '333', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1762', 'La2RaiD Gauntlet - Heavy Armor', 'gloves', 'true', 'none', '580', 'leather', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1763', 'La2RaiD Solleret - Heavy Armor', 'feet', 'true', 'none', '1130', 'blood_steel', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1764', 'La2RaiD Brigandine', 'fullarmor', 'true', 'light', '5400', 'leather', 's', '0', '-1', '249', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1765', 'La2RaiD Leather Gloves - Light Armor', 'gloves', 'true', 'none', '580', 'leather', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1766', 'La2RaiD Boots - Light Armor', 'feet', 'true', 'none', '1130', 'blood_steel', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1767', 'La2RaiD Doublet', 'fullarmor', 'true', 'magic', '2450', 'leather', 's', '0', '-1', '166', '0', '866', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1768', 'La2RaiD Silk Gloves - Robe', 'gloves', 'true', 'none', '580', 'leather', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1769', 'La2RaiD Sandals - Robe', 'feet', 'true', 'none', '1130', 'blood_steel', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1770', 'La2RaiD Helm - Robe', 'head', 'true', 'none', '570', 'fine_steel', 's', '0', '-1', '83', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1761', 'La2RaiD Plate Armor', 'fullarmor', 'true', 'heavy', '9780', 'leather', 's', '0', '-1', '333', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1762', 'La2RaiD Gauntlet - Heavy Armor', 'gloves', 'true', 'none', '580', 'leather', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1763', 'La2RaiD Solleret - Heavy Armor', 'feet', 'true', 'none', '1130', 'blood_steel', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1764', 'La2RaiD Brigandine', 'fullarmor', 'true', 'light', '5400', 'leather', 's', '0', '-1', '249', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1765', 'La2RaiD Leather Gloves - Light Armor', 'gloves', 'true', 'none', '580', 'leather', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1766', 'La2RaiD Boots - Light Armor', 'feet', 'true', 'none', '1130', 'blood_steel', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1767', 'La2RaiD Doublet', 'fullarmor', 'true', 'magic', '2450', 'leather', 's', '0', '-1', '166', '0', '866', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1768', 'La2RaiD Silk Gloves - Robe', 'gloves', 'true', 'none', '580', 'leather', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1769', 'La2RaiD Sandals - Robe', 'feet', 'true', 'none', '1130', 'blood_steel', 's', '0', '-1', '55', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
INSERT INTO `armor` VALUES ('1770', 'La2RaiD Helm - Robe', 'head', 'true', 'none', '570', 'fine_steel', 's', '0', '-1', '83', '0', '0', '0', '0', 'true', 'true', 'true', 'true', '0', '0');
1760-1763.xml
<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="1760" levels="1" name="la2raid Heavy Armor Set">
<!--
Description(s):
Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+7, DEX+3
-->
<!-- Done by DJ MELERIX -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->
<add order="0x40" stat="maxHp" val="1354"/> <!-- Maximum HP +1754 -->
<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->
<add order="0x40" stat="pAtkSpd" val="15"/> <!-- Speed +10 -->
<mul order="0x40" stat="sleepVuln" val="0.3"/> <!-- Sleep Probability -70% -->
<mul order="0x40" stat="rootVuln" val="0.3"/> <!-- Hold Probability -70% -->
<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->
<add order="0x40" stat="STR" val="7"/> <!-- STR +7 -->
<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->
</for>
</skill>
<skill id="1761" levels="1" name="la2raid Light Armor Set">
<!--
Description(s):
Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+5, STR+3, CON-2
-->
<!-- Done by DJ MELERIX -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.04"/> <!-- Attack Speed +4% -->
<mul order="0x30" stat="pAtk" val="1.10"/> <!-- P. Atk +10% -->
<add order="0x40" stat="maxMp" val="453"/> <!-- Maximum MP +289 -->
<add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="DEX" val="5"/> <!-- DEX +5 -->
<add order="0x40" stat="STR" val="3"/> <!-- STR +3 -->
<sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
<add order="0x40" stat="runSpd" val="15"/> <!-- Speed +15 -->
</for>
</skill>
<skill id="1762" levels="1" name="la2raid Robe Set">
<!--
Description(s):
Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+5, INT+3, MEN-2
-->
<!-- Done by DJ MELERIX -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.20"/> <!-- P. Def. +20% -->
<mul order="0x30" stat="mAtkSpd" val="1.17"/> <!-- Casting Spd. +17% -->
<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->
<sub order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->
<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
<add order="0x40" stat="WIT" val="5"/> <!-- WIT +5 -->
<add order="0x40" stat="INT" val="3"/> <!-- WIT +3 -->
<sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->
</for>
</skill>
<skill id="1763" levels="1" name="la2raid Shield">
<!--
Description(s):
Additional resistance to Poison/Bleed.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul val='0.2' order='0x30' stat='poisonVuln'/>
<mul val='0.2' order='0x30' stat='bleedVuln'/>
</for>
</skill>
</list>
<list>
<skill id="1760" levels="1" name="la2raid Heavy Armor Set">
<!--
Description(s):
Increases MaxHP, P. Def and resistance to sleep/hold attacks. STR+7, DEX+3
-->
<!-- Done by DJ MELERIX -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->
<add order="0x40" stat="maxHp" val="1354"/> <!-- Maximum HP +1754 -->
<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->
<add order="0x40" stat="pAtkSpd" val="15"/> <!-- Speed +10 -->
<mul order="0x40" stat="sleepVuln" val="0.3"/> <!-- Sleep Probability -70% -->
<mul order="0x40" stat="rootVuln" val="0.3"/> <!-- Hold Probability -70% -->
<add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->
<add order="0x40" stat="STR" val="7"/> <!-- STR +7 -->
<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->
</for>
</skill>
<skill id="1761" levels="1" name="la2raid Light Armor Set">
<!--
Description(s):
Increases MaxHP, Atk. Spd, P. Atk, and maximum weight limit. DEX+5, STR+3, CON-2
-->
<!-- Done by DJ MELERIX -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.04"/> <!-- Attack Speed +4% -->
<mul order="0x30" stat="pAtk" val="1.10"/> <!-- P. Atk +10% -->
<add order="0x40" stat="maxMp" val="453"/> <!-- Maximum MP +289 -->
<add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
<add order="0x40" stat="DEX" val="5"/> <!-- DEX +5 -->
<add order="0x40" stat="STR" val="3"/> <!-- STR +3 -->
<sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
<add order="0x40" stat="runSpd" val="15"/> <!-- Speed +15 -->
</for>
</skill>
<skill id="1762" levels="1" name="la2raid Robe Set">
<!--
Description(s):
Decreases magic cancel rate and increases resistance to paralysis attacks. P. Def., Casting Spd. and Speed are also increased. WIT+5, INT+3, MEN-2
-->
<!-- Done by DJ MELERIX -->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="pDef" val="1.20"/> <!-- P. Def. +20% -->
<mul order="0x30" stat="mAtkSpd" val="1.17"/> <!-- Casting Spd. +17% -->
<add order="0x40" stat="runSpd" val="10"/> <!-- Speed +10 -->
<sub order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->
<mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
<add order="0x40" stat="WIT" val="5"/> <!-- WIT +5 -->
<add order="0x40" stat="INT" val="3"/> <!-- WIT +3 -->
<sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->
</for>
</skill>
<skill id="1763" levels="1" name="la2raid Shield">
<!--
Description(s):
Additional resistance to Poison/Bleed.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul val='0.2' order='0x30' stat='poisonVuln'/>
<mul val='0.2' order='0x30' stat='bleedVuln'/>
</for>
</skill>
</list>
armorgrp.dat
шмотки залились перкрасно в инвентаре есть,а одеть их нельзя...
в чём проблема?
— ыыы
0
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