[question]уровень суб-класса
3 ответов50 просмотровСейчас просматривают: 1
· 20.07.2009, 07:32
Сборка: CT2.2, L2Emu-rt, rev.374
Вопрос: возможно ли сделать макс. уровень суб класса не 80 а 85, и если возможно, то как?
0
· 20.07.2009, 07:44
net/sf/l2j/gameserver/model/base/SubClass.java
Код
package net.sf.l2j.gameserver.model.base;
/**
* Character Sub-Class Definition
* <BR>
* Used to store key information about a character's sub-class.
*
* @author Tempy
*/
public final class SubClass
{
private PlayerClass _class;
private long _exp = Experience.LEVEL[40];
private int _sp = 0;
private byte _level = 40;
private int _classIndex = 1;
public SubClass(int classId, long exp, int sp, byte level, int classIndex)
{
_class = PlayerClass.values()[classId];
_exp = exp;
_sp = sp;
_level = level;
_classIndex = classIndex;
}
public SubClass(int classId, int classIndex)
{
// Used for defining a sub class using default values for XP, SP and player level.
_class = PlayerClass.values()[classId];
_classIndex = classIndex;
}
public SubClass()
{
// Used for specifying ALL attributes of a sub class directly,
// using the preset default values.
}
public PlayerClass getClassDefinition()
{
return _class;
}
public int getClassId()
{
return _class.ordinal();
}
public long getExp()
{
return _exp;
}
public int getSp()
{
return _sp;
}
public byte getLevel()
{
return _level;
}
public int getClassIndex()
{
return _classIndex;
}
public void setClassId(int classId)
{
_class = PlayerClass.values()[classId];
}
public void setExp(long expValue)
{
if (expValue > (Experience.LEVEL[86] - 1))
expValue = (Experience.LEVEL[86] - 1);
_exp = expValue;
}
public void setSp(int spValue)
{
_sp = spValue;
}
public void setClassIndex(int classIndex)
{
_classIndex = classIndex;
}
public void setLevel(byte levelValue)
{
if (levelValue > 85)
levelValue = 85;
else if (levelValue < 40)
levelValue = 40;
_level = levelValue;
}
public void incLevel()
{
if (getLevel() == 85)
return;
_level++;
setExp(Experience.LEVEL[getLevel()]);
}
public void decLevel()
{
if (getLevel() == 40)
return;
_level--;
setExp(Experience.LEVEL[getLevel()]);
}
}
/**
* Character Sub-Class Definition
* <BR>
* Used to store key information about a character's sub-class.
*
* @author Tempy
*/
public final class SubClass
{
private PlayerClass _class;
private long _exp = Experience.LEVEL[40];
private int _sp = 0;
private byte _level = 40;
private int _classIndex = 1;
public SubClass(int classId, long exp, int sp, byte level, int classIndex)
{
_class = PlayerClass.values()[classId];
_exp = exp;
_sp = sp;
_level = level;
_classIndex = classIndex;
}
public SubClass(int classId, int classIndex)
{
// Used for defining a sub class using default values for XP, SP and player level.
_class = PlayerClass.values()[classId];
_classIndex = classIndex;
}
public SubClass()
{
// Used for specifying ALL attributes of a sub class directly,
// using the preset default values.
}
public PlayerClass getClassDefinition()
{
return _class;
}
public int getClassId()
{
return _class.ordinal();
}
public long getExp()
{
return _exp;
}
public int getSp()
{
return _sp;
}
public byte getLevel()
{
return _level;
}
public int getClassIndex()
{
return _classIndex;
}
public void setClassId(int classId)
{
_class = PlayerClass.values()[classId];
}
public void setExp(long expValue)
{
if (expValue > (Experience.LEVEL[86] - 1))
expValue = (Experience.LEVEL[86] - 1);
_exp = expValue;
}
public void setSp(int spValue)
{
_sp = spValue;
}
public void setClassIndex(int classIndex)
{
_classIndex = classIndex;
}
public void setLevel(byte levelValue)
{
if (levelValue > 85)
levelValue = 85;
else if (levelValue < 40)
levelValue = 40;
_level = levelValue;
}
public void incLevel()
{
if (getLevel() == 85)
return;
_level++;
setExp(Experience.LEVEL[getLevel()]);
}
public void decLevel()
{
if (getLevel() == 40)
return;
_level--;
setExp(Experience.LEVEL[getLevel()]);
}
}
0
Войдите или зарегистрируйтесь чтобы ответить
