[help] не могу зайти на сервер, пинг 9999, ошибок нет
Сборка: L2jServer 6576 Interlude
Краткое изложение СУТИ проблемы: не пропускает дальше выбора сервера, пинг 9999, ошибок в консоли лс\гс нет
Вопрос: в чем причина и как исправить?
Мои соображения по этому поводу: таковых нету
конфиг гс
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=62.16.63.66
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname= 192.168.0.1
AdvIPSystem = False
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
# The Loginserver host and port
LoginPort=9014
LoginHost= 62.16.63.66
# This is the server id that the gameserver will request (i.e. 0 is Bartz)
RequestServerID = 0
# If set to true, the login will give an other id to the server if the requested id is already reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
Login=root
Password=пароль
MaximumDbConnections=20
# Позволяет существенно ускорить работу стекуемых вещей, откладывая обращения в бд (time in millisec)
LazyItemUpdate = False
LazyItemUpdateTime = 60000
# Datapack root directory, defaults to current directory from which the server is started
#DatapackRoot = C:/Work/tmp/DataPackC3
# Define various player-typable name templates
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# NOTE1: Generally checking lengths are done here, so pay them attention in templates
# NOTE2: Make sure you're know what are you doing before changing these from defaults ;)
# Character name
CnameTemplate=[A-Za-z0-9]{3,16}
# Clan name
ClanNameTemplate=[A-Za-z0-9]{3,16}
# Clan title
ClanTitleTemplate=[A-Za-z0-9 \[\]\(\)\<\>\|\!]{3,16}
# Ally name
AllyNameTemplate=[A-Za-z0-9]{3,16}
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=300
# ==============================================================
# Test server setting, shoudn't be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
ExperimentalBroadcast = False
# if true the server will be a test server (listed by clients setted up to list testserver)
TestServer = False
DebugClanTable = False
# Дебаг дюплей чаров
DebugDupChar = False
# Отложенная загрузка ДП
DelayedServerInit = false
# =================================================================
# Additional server setting, not required, can be left at defaults
# =================================================================
# Setting for serverList
# Displays [] in front of server name
ServerListBrackets = False
# Displays a clock next to the server name
ServerListClock = False
# If true, the server will be set as gm only at startup
ServerGMOnly = False
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
# C6 is 740
MinProtocolRevision = 740
MaxProtocolRevision = 799
# Rate control, float values
RateXp = 1.
RateSp = 1.
RatePartyXp = 1.
RatePartySp = 1.
RateDropAdena = 1.
RateDropItems = 1.
RateDropSpoil = 1.
RateFishDropCount = 1.
RateQuestsReward = 1.
RateClanRepScore = 1.
# ClanRep ammounts with absolute values larger than this will not be affected by rate
# Useful for keeping untouched "classic big" amounts (such as academy/castle/CH/etc. rewards and penalties) while still rating clan wars and sieges.
# Set it to 2000 for applying rates forever (2k for castle is a maximum atm.).
RateClanRepScoreMaxAffected = 2
# Значения в процентах
HerbOfLifeDropRate = 6
HerbOfManaDropRate = 6
HerbOfPowerDropRate = 6
HerbOfMagicDropRate = 6
# Хербы падают только с 1Х мобов (офф-лайк)
HerbDropOnlyFrom1XMonsters = True
ApplyRatesOnRBs = False
RateRaidRegen = 1.
# Если True и атакующих слишком мало рейд регенит здоровье когда опущено ниже 50%
RaidMinAttackers = True
# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 0
# If you are experiencing problems with Warehouse or Freight transactions,
# feel free to disable them here. (They are both enabled by default).
AllowWarehouse = True
AllowFreight = True
# Allow players to drop items on the ground
AllowDiscardItem = True
# Allow player to die in water
AllowWater = False
# If next switch set to true every created character will have access level 200.
EverybodyHasAdminRights = False
# Allow L2Walker client (Default False)
# Can be True, False, Peace
# Peace означает что бот разрешен только в пределах peace зон, удобно для разрешения трейд ботов (рекомендуется установить L2WalkerPunishment = 1)
AllowL2Walker = False
# Если бот разрешен - разрешать ли ему использовать крафт
AllowCraftBot = True
MaxL2WalkerLevel = 19
# Allow bots to cast spells
AllowBotCast = False
# Последний вариант пакета SkillCoolTime вышибает с сервера единственную работающую с L2F версию аутгейма - 10.7.4
# Это плохо, когда боты используются массово как легковесный аналог клиента для отладки либо разрешены, и хорошо когда нет :)
# Станет неактуально когда изобретут верификатор для 10.8.х,
# а пока - эта фишка определяет слать или нет пакет выловленным ботам, и только им, не-ботам (или не выловленным :) он шлётся всегда.
KillBotsWithSkillCoolTime = True
# Punishment if account using l2walker and is not GM, AllowL2Walker = False
# 0 - none
# 1 - kick
# 2 - ban
L2WalkerPunishment = 0
BugUserPunishment = 2
IllegalActionPunishment = 1
# Activate the position recorder
# valid 3D points will be recorded and written to data/universe.txt on shutdown
ActivatePositionRecorder = False
#Global/Trade Chat usability
GlobalChat=True
# Logging ChatWindow
LogChat = True
LogItems = False
LogKills = True
SqlLog = False
# Filter mats in chat.Timer_to_UnBan - time banned in minuts.
MAT_BANCHAT = False
Timer_to_UnBan = 5
# Filter mats for global channel (except clan, party, tell)
MAT_BANCHATG = False
Дальше ещё куча текста...
конфиг лс:
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ================================================================================
===================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
# List of Internal IP's
InternalIpList=192.168.0.1
# For some time after client update you can have troubles with sessionKey.
# This setting fixes it, but it will be possible to login even from C4 client (C3 not tested ^^)
# If you enable it make sure that your protocol minimal allowed version is not to old
IgnoreSessionKey = false
# The port on which login will listen for GameServers
LoginPort=9014
# Combo mode - run GameServer inside LoginServer
ComboMode = False
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
ShowLicence = False
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=root/password=пароль
Login=root
Password=пароль
MaximumDbConnections=10
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
# Define various player-typable name templates
# These ones are regular expressions, visit http://www.regular-expressions.info for details
# NOTE1: Generally checking lengths are done here, so pay them attention in templates
# NOTE2: Make sure you're know what are you doing before changing these from defaults ;)
# Account name
AnameTemplate=[A-Za-z0-9]{3,14}
# Account password
ApasswdTemplate=[A-Za-z0-9]{5,14}
# Allow old authentication method (w/o RSA encryption)
AllowOldAuth = False
# ==============================================================
# Test server setting, shoudn't be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Logging Logins into DB
SqlLog = False
IpUpdateTime = 15
EnableFloodProtection = True
FastConnectionLimit = 15
NormalConnectionTime = 700
FastConnectionTime = 350
MaxConnectionPerIP = 50
заранее благодарен за помощь.
Ошибок нет - это значит, ГС пишет, что успешно соединился? В конфиге ГС в любом случае лучше написать
LoginHost= 127.0.0.1
Написал. ничего не поменялось.
консоль гс:
MercTicketManager: Initializing
MercTicketManager: Loaded 0 Mercenary Tickets
14:18:32.390 Initializing BoatManager
14:18:32.390 IdFactory: Free ObjectID's remaining: 1879011025
Initializing AuctionManager
Loaded: 38 auction(s)
14:18:32.468 Connecting to login on 127.0.0.1:9014
14:18:33.406 IP: JBForth issued shutdown command. SIGTERM in 14400 seconds!
Server startup process ended
Delayed init begin...
14:18:34.484 GameServer Started, free memory 358 Mb of 508 Mb
14:18:34.484 Maximum Numbers of Connected Players: 300
Telnet server is currently disabled.
14:18:34.546 GameServer listening on all available IPs on Port 7777
14:18:35.187 Registered on login as Server 0 : Bartz
лс:
4:17:53.359 Loaded 127 server names
4:17:53.390 GameServerTable: Loaded 1 servers (max id:0)
4:17:54.000 Stored 10 Keypairs for gameserver communication
4:17:54.015 Hostname for external connections is: localhost
4:17:54.046 Hostname for internal connections is: localhost
4:17:54.046 LoginController initiating
4:17:58.312 Stored 10 KeyPair for RSA communication
4:17:58.328 Ok, Listening for gameServer on port 9014
4:17:58.328 0 banned IPs defined
4:17:58.328 Stand Alone LoginServer Listening on port 2106
elnet server is currently disabled.
4:18:35.171 Auth request received
4:18:35.187 Updated Gameserver Bartz IP's:
4:18:35.187 InternalIP: 192.168.0.1
4:18:35.187 ExternalIP: 62.16.63.66
4:18:35.187 Authed: id:0
CheateR: Написал. ничего не поменялось.
консоль гс:Раскрывающийся текст... done
MercTicketManager: Initializing
MercTicketManager: Loaded 0 Mercenary Tickets
14:18:32.390 Initializing BoatManager
14:18:32.390 IdFactory: Free ObjectID's remaining: 1879011025
Initializing AuctionManager
Loaded: 38 auction(s)
14:18:32.468 Connecting to login on 127.0.0.1:9014
14:18:33.406 IP: JBForth issued shutdown command. SIGTERM in 14400 seconds!
Server startup process ended
Delayed init begin...
14:18:34.484 GameServer Started, free memory 358 Mb of 508 Mb
14:18:34.484 Maximum Numbers of Connected Players: 300
Telnet server is currently disabled.
14:18:34.546 GameServer listening on all available IPs on Port 7777
14:18:35.187 Registered on login as Server 0 : Bartz
лс:Раскрывающийся текстnalReflectiveProxies -> false ]
4:17:53.359 Loaded 127 server names
4:17:53.390 GameServerTable: Loaded 1 servers (max id:0)
4:17:54.000 Stored 10 Keypairs for gameserver communication
4:17:54.015 Hostname for external connections is: localhost
4:17:54.046 Hostname for internal connections is: localhost
4:17:54.046 LoginController initiating
4:17:58.312 Stored 10 KeyPair for RSA communication
4:17:58.328 Ok, Listening for gameServer on port 9014
4:17:58.328 0 banned IPs defined
4:17:58.328 Stand Alone LoginServer Listening on port 2106
elnet server is currently disabled.
4:18:35.171 Auth request received
4:18:35.187 Updated Gameserver Bartz IP's:
4:18:35.187 InternalIP: 192.168.0.1
4:18:35.187 ExternalIP: 62.16.63.66
4:18:35.187 Authed: id:0
У тебя сервер не регнутый как я вижу бартс 0 сделай так чтобы было бартс 1 И загляни в мускул в таблицу GameServer Если будет ещё проблема Пиши в аську... Помогу если время будет...
Если бы сервер был не зарегистрирован, в консоли была бы видна ошибка про hexid. таковой нет :)
Забыл сказать, не могу зайти только на внутренний адрес. На внешний спокойно захожу ;) Но хотелось бы заходить и из сети тоже.
Ах да.. И ещё. Тестили сервер CS, так я спокойно заходил из сети ^^ Так что вариант с неправильной настройкой сети (как мне сказал один... один.. не важно кто) отпадает. Мне кажется, что я что то намудрил с конфигами.
Моя цель: сделать возможным вход на сервер как и с внешнего адреса, так и с внутреннего ;)
Need help ;(
Попробуй таким макаром,хз у меня сети нет,проверить не могу.
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = внешний
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = внутренний
# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = внутренний
# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
Несовсем,
LoginPort=9014
LoginHost= 62.16.63.66
К тому же какой ip в l2.ini указан.
А что за сборка, если не секрет?
# List of Internal IP's
InternalIpList=192.168.0.1
Попробуй сюда добавить IP c которого заходишь, что-ли... или заходишь с той же машины, на которой сервер?
И точно, какой IP в l2.ini? :)
Вобще в # List of Internal IP's указывается не конкретный адрес ,а адреса,и прописываются как:
InternalIpList=192.168.0;и т.д...
вроде бы...
Produm: Вобще в # List of Internal IP's указывается не конкретный адрес ,а адреса,и прописываются как:
вроде бы...
Знаю. А какая разница? Вообще по дефолту
VlLight: А что за сборка, если не секрет?
# List of Internal IP's
InternalIpList=192.168.0.1
Попробуй сюда добавить IP c которого заходишь, что-ли... или заходишь с той же машины, на которой сервер?
И точно, какой IP в l2.ini? :)
L2jServer. В первом посте написано.
В l2.ini 192.168.0.1
Захожу с другого компа. По крайней мере пытаюсь :) Через внешний адрес заходит, через внутренний (т.е. - сеть) - нет ;(
Добавил адрес - зашло
Всем большое спасибо за помощь!



