Champion Mobs
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· 24.09.2009, 16:41
Сборка: Hellbound, L2Emu, 277
Краткое изложение СУТИ проблемы: включил мод чампионы и добавил им в дроп ФА. ФА не дропается, если лвл игрока хотябы на 1 выше лвла моба!
Вопрос: Как убрать это ограничение?
Мои соображения по этому поводу:
Я так понял, что правится в этой строчке:
Цитата
# Special drops for champs
# Chance in % (default: 0)
#If player level diff with mob level is more this value - don't drop an special reward item.
ChampionSpecialItemLevelDiff = 0 ======= при 0 и 1 все равно не дропается, если лвл больше.
ChampionSpecialItemChance = 100000
# Chance in % (default: 0)
#If player level diff with mob level is more this value - don't drop an special reward item.
ChampionSpecialItemLevelDiff = 0 ======= при 0 и 1 все равно не дропается, если лвл больше.
ChampionSpecialItemChance = 100000
Вот весь конфиг:
Конфиги
# ================== #========================#
# L2Emu Project Pack # Champion Mobs Settings #
# ================== #========================#
# =========================================================
# WARNING WARNING
# =========================================================
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
#
# Those settings are useful if you own some special server
# or really small server.
# NOTE : "true" to enable "false" to disable.
# =========================================================
# Enable Champion Mobs
# default = false
ChampionEnable = true
# Named mobs. Random spawning mobs with multiples of health and rewards.
# Chance (100000 for 100% chance) that spawn will be Champion
ChampionFrequency = 34000
# Force Champion mobs to be Passive:
# To leave champion mobs to default aggro, set to false.
# To set all champion mobs to Passive (not aggro), set true.
ChampionPassive = false
# Title of all Champion Mobs
ChampionTitle = Champion
# Hp multiplier
# default = 7
ChampionHp = 10
# Hp Regen Multiplier
# default = 1.
ChampionHpRegen= 1.
# P.Atk & M.Atk multiplier
# default = 1.
ChampionAtk = 2.
# Same for attack speed / cast speed
# default = 1.
ChampionSpdAtk = 1.
# Drop/Spoil rewards multiplier
ChampionRewards = 10
# Adena/Seal Stone reward multiplier
# default = 1
ChampionAdenasRewards = 10
# Exp/Sp rewards multiplier
# default = 8
ChampionExpSp = 8
# Allow Boss or RaidBoss to be a Champion, true/false
# default = false
ChampionBoss = false
# Allow Minions to be a Champion when Leader is a Champion, true/false
# default = false
ChampionMinions = false
# Allowed level to be a Champion
# default: 20 - 60
ChampionMinLevel = 20
ChampionMaxLevel = 85
# Special drops for champs
# Chance in % (default: 0)
#If player level diff with mob level is more this value - don't drop an special reward item.
ChampionSpecialItemLevelDiff = 0
ChampionSpecialItemChance = 100000
# Item ID to drop
# default: Glitter Medal 6393
ChampionSpecialItemID = 6673
# Amount of special items
# default: 1
ChampionSpecialItemAmount = 25
# L2Emu Project Pack # Champion Mobs Settings #
# ================== #========================#
# =========================================================
# WARNING WARNING
# =========================================================
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
#
# Those settings are useful if you own some special server
# or really small server.
# NOTE : "true" to enable "false" to disable.
# =========================================================
# Enable Champion Mobs
# default = false
ChampionEnable = true
# Named mobs. Random spawning mobs with multiples of health and rewards.
# Chance (100000 for 100% chance) that spawn will be Champion
ChampionFrequency = 34000
# Force Champion mobs to be Passive:
# To leave champion mobs to default aggro, set to false.
# To set all champion mobs to Passive (not aggro), set true.
ChampionPassive = false
# Title of all Champion Mobs
ChampionTitle = Champion
# Hp multiplier
# default = 7
ChampionHp = 10
# Hp Regen Multiplier
# default = 1.
ChampionHpRegen= 1.
# P.Atk & M.Atk multiplier
# default = 1.
ChampionAtk = 2.
# Same for attack speed / cast speed
# default = 1.
ChampionSpdAtk = 1.
# Drop/Spoil rewards multiplier
ChampionRewards = 10
# Adena/Seal Stone reward multiplier
# default = 1
ChampionAdenasRewards = 10
# Exp/Sp rewards multiplier
# default = 8
ChampionExpSp = 8
# Allow Boss or RaidBoss to be a Champion, true/false
# default = false
ChampionBoss = false
# Allow Minions to be a Champion when Leader is a Champion, true/false
# default = false
ChampionMinions = false
# Allowed level to be a Champion
# default: 20 - 60
ChampionMinLevel = 20
ChampionMaxLevel = 85
# Special drops for champs
# Chance in % (default: 0)
#If player level diff with mob level is more this value - don't drop an special reward item.
ChampionSpecialItemLevelDiff = 0
ChampionSpecialItemChance = 100000
# Item ID to drop
# default: Glitter Medal 6393
ChampionSpecialItemID = 6673
# Amount of special items
# default: 1
ChampionSpecialItemAmount = 25
\\Dead4ik- спойлер!
0
· 24.09.2009, 18:19
тут же пишет # Chance in % (Шанс в%) так и поставь 100%
Раскрывающийся текст
Код
# Special drops for champs
# Chance in % (default: 0)
#If player level diff with mob level is more this value - don't drop an special reward item.
ChampionSpecialItemLevelDiff = 0
ChampionSpecialItemChance = 100 (или 100000)
# Chance in % (default: 0)
#If player level diff with mob level is more this value - don't drop an special reward item.
ChampionSpecialItemLevelDiff = 0
ChampionSpecialItemChance = 100 (или 100000)
0
· 24.09.2009, 20:54
Rediska: #If player level diff with mob level is more this value - don't drop an special reward item.
#Если уровень игрока превышает уровень моба на значение больше, чем указанное - не дропать специальный итем.
Смысл, надеюсь, понятен
0
· 24.09.2009, 20:58
т.е тут возьми сделай так и бедет все нормально ChampionSpecialItemLevelDiff = 80
— 10
0
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