# ================== #==================#
# L2Emu Project Pack # Enchant Settings #
# ================== #==================#
# Global % Chance of success to enchant an item when it has a chance of breaking(destroy item)/resetting(set enchant back to 0)
# Standard Enchant Scroll
# Chance for Element Attributes
EnchantChanceElement = 50
# Normal Enchant Scroll
EnchantChanceWeapon = 66
EnchantChanceArmor = 52
EnchantChanceJewelry = 54
EnchantBreakWeapon = true
EnchantBreakArmor = true
EnchantBreakJewelry = true
# Crystal Enchant Scroll
AllowCrystalScroll = false
EnchantChanceWeaponCrystal = 75
EnchantChanceArmorCrystal = 75
EnchantChanceJewelryCrystal = 54
EnchantBreakWeaponCrystal = true
EnchantBreakArmorCrystal = true
EnchantBreakJewelryCrystal = true
# Blessed Enchant Scroll
EnchantChanceWeaponBlessed = 66
EnchantChanceArmorBlessed = 52
EnchantChanceJewelryBlessed = 54
EnchantBreakWeaponBlessed = false
EnchantBreakArmorBlessed = false
EnchantBreakJewelryBlessed = false
# Enchant limit [default = 0 (unlimited)]
# default = unlimited
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
# Safe till
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# Enchant hero weapons? (default: false)
HeroWeaponsCanBeEnchanted = false
# if enabled a lvl 20 dwarf can enchant up to 5
# Alternate Dwarf enchant system (default: false)
# lvl 40 up to 10
# lvl 70 up to 15
# Dwarf from lvl 20 can enchant up to EnchantDwarf1Enchantlevel with a chance bonus from + EnchantDwarf1Chance
# Dwarf from lvl 40 can enchant up to EnchantDwarf2Enchantlevel with a chance bonus from + EnchantDwarf2Chance
# Dwarf from lvl 76 can enchant up to EnchantDwarf3Enchantlevel with a chance bonus from + EnchantDwarf3Chance
EnchantDwarfSystem = false
EnchantDwarf1Enchantlevel = 8
EnchantDwarf2Enchantlevel = 10
EnchantDwarf3Enchantlevel = 12
EnchantDwarf1Chance = 15
EnchantDwarf2Chance = 15
EnchantDwarf3Chance = 15
#============================================================#
# Augmenting #
#============================================================#
# Never bestow NOTDONE skills on weapons
AugmentExcludeNotdone = false
# These controls the chance to get a skill in the augmentation process
# Retail: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# These controls the chance to get a Base Stat modifier in the augmentation process
# Note: No dependancy on LS grade
# Retail: 1
AugmentationBaseStatChance = 1
# These controls the chance to get a glow effect in the augmentation process
# Note:
# No/Mid Grade Life Stone can not have glow effect
# if you do not get a skill or Base Stat Modifier
# On Retail you can not get glow effect with NoGrade LS
# Retail: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100