Заточка в L2emu
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· 03.11.2009, 17:33
Люди кто знает где в L2EMU сборке настраивается шанс заточки скроллам (свиткам)
Вот я нашёл только на макс. точку и ЛСы
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Раскрывающийся текст
# ---------------------------------------------------------------------------
# Enchant Settings - L2EmuProject
# ---------------------------------------------------------------------------
# This controls the chance an item has to break if it is enchanted.
EnchantChanceElement = 50
# This is the enchant limit, if set to 0, there will be no limit.
# Example: If this is set to 10, the maximum enchant will be 10.
# Default: 0, 0, 0
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
# This is the maximum safe enchant.
# Notes:
# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
# EnchantSafeMaxFull is for full body armor (upper and lower).
# These values should always be greater than 0.
# Default: 3, 4
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# Allow enchant hero weapons?
# Default: False
AllowEnchantHeroWeapons = False
# ---------------------------------------------------------------------------
# Augmenting
# ---------------------------------------------------------------------------
# These control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# This controls the chance to get a base stat modifier in the augmentation process.
# Notes:
# This has no dependancy on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 1
# These control the chance to get a glow effect in the augmentation process.
# Notes:
# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# Enchant Settings - L2EmuProject
# ---------------------------------------------------------------------------
# This controls the chance an item has to break if it is enchanted.
EnchantChanceElement = 50
# This is the enchant limit, if set to 0, there will be no limit.
# Example: If this is set to 10, the maximum enchant will be 10.
# Default: 0, 0, 0
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
# This is the maximum safe enchant.
# Notes:
# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
# EnchantSafeMaxFull is for full body armor (upper and lower).
# These values should always be greater than 0.
# Default: 3, 4
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# Allow enchant hero weapons?
# Default: False
AllowEnchantHeroWeapons = False
# ---------------------------------------------------------------------------
# Augmenting
# ---------------------------------------------------------------------------
# These control the chance to get a skill in the augmentation process.
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# This controls the chance to get a base stat modifier in the augmentation process.
# Notes:
# This has no dependancy on the grade of Life Stone.
# Default: 1
AugmentationBaseStatChance = 1
# These control the chance to get a glow effect in the augmentation process.
# Notes:
# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
0
· 03.11.2009, 18:05
enchant.properties
Раскрывающийся текст
# ================== #==================#
# L2Emu Project Pack # Enchant Settings #
# ================== #==================#
# Global % Chance of success to enchant an item when it has a chance of breaking(destroy item)/resetting(set enchant back to 0)
# Standard Enchant Scroll
# Chance for Element Attributes
EnchantChanceElement = 50
# Normal Enchant Scroll
EnchantChanceWeapon = 66
EnchantChanceArmor = 52
EnchantChanceJewelry = 54
EnchantBreakWeapon = true
EnchantBreakArmor = true
EnchantBreakJewelry = true
# Crystal Enchant Scroll
AllowCrystalScroll = false
EnchantChanceWeaponCrystal = 75
EnchantChanceArmorCrystal = 75
EnchantChanceJewelryCrystal = 54
EnchantBreakWeaponCrystal = true
EnchantBreakArmorCrystal = true
EnchantBreakJewelryCrystal = true
# Blessed Enchant Scroll
EnchantChanceWeaponBlessed = 66
EnchantChanceArmorBlessed = 52
EnchantChanceJewelryBlessed = 54
EnchantBreakWeaponBlessed = false
EnchantBreakArmorBlessed = false
EnchantBreakJewelryBlessed = false
# Enchant limit [default = 0 (unlimited)]
# default = unlimited
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
# Safe till
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# Enchant hero weapons? (default: false)
HeroWeaponsCanBeEnchanted = false
# if enabled a lvl 20 dwarf can enchant up to 5
# Alternate Dwarf enchant system (default: false)
# lvl 40 up to 10
# lvl 70 up to 15
# Dwarf from lvl 20 can enchant up to EnchantDwarf1Enchantlevel with a chance bonus from + EnchantDwarf1Chance
# Dwarf from lvl 40 can enchant up to EnchantDwarf2Enchantlevel with a chance bonus from + EnchantDwarf2Chance
# Dwarf from lvl 76 can enchant up to EnchantDwarf3Enchantlevel with a chance bonus from + EnchantDwarf3Chance
EnchantDwarfSystem = false
EnchantDwarf1Enchantlevel = 8
EnchantDwarf2Enchantlevel = 10
EnchantDwarf3Enchantlevel = 12
EnchantDwarf1Chance = 15
EnchantDwarf2Chance = 15
EnchantDwarf3Chance = 15
#============================================================#
# Augmenting #
#============================================================#
# Never bestow NOTDONE skills on weapons
AugmentExcludeNotdone = false
# These controls the chance to get a skill in the augmentation process
# Retail: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# These controls the chance to get a Base Stat modifier in the augmentation process
# Note: No dependancy on LS grade
# Retail: 1
AugmentationBaseStatChance = 1
# These controls the chance to get a glow effect in the augmentation process
# Note:
# No/Mid Grade Life Stone can not have glow effect
# if you do not get a skill or Base Stat Modifier
# On Retail you can not get glow effect with NoGrade LS
# Retail: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# L2Emu Project Pack # Enchant Settings #
# ================== #==================#
# Global % Chance of success to enchant an item when it has a chance of breaking(destroy item)/resetting(set enchant back to 0)
# Standard Enchant Scroll
# Chance for Element Attributes
EnchantChanceElement = 50
# Normal Enchant Scroll
EnchantChanceWeapon = 66
EnchantChanceArmor = 52
EnchantChanceJewelry = 54
EnchantBreakWeapon = true
EnchantBreakArmor = true
EnchantBreakJewelry = true
# Crystal Enchant Scroll
AllowCrystalScroll = false
EnchantChanceWeaponCrystal = 75
EnchantChanceArmorCrystal = 75
EnchantChanceJewelryCrystal = 54
EnchantBreakWeaponCrystal = true
EnchantBreakArmorCrystal = true
EnchantBreakJewelryCrystal = true
# Blessed Enchant Scroll
EnchantChanceWeaponBlessed = 66
EnchantChanceArmorBlessed = 52
EnchantChanceJewelryBlessed = 54
EnchantBreakWeaponBlessed = false
EnchantBreakArmorBlessed = false
EnchantBreakJewelryBlessed = false
# Enchant limit [default = 0 (unlimited)]
# default = unlimited
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
# Safe till
EnchantSafeMax = 3
EnchantSafeMaxFull = 4
# Enchant hero weapons? (default: false)
HeroWeaponsCanBeEnchanted = false
# if enabled a lvl 20 dwarf can enchant up to 5
# Alternate Dwarf enchant system (default: false)
# lvl 40 up to 10
# lvl 70 up to 15
# Dwarf from lvl 20 can enchant up to EnchantDwarf1Enchantlevel with a chance bonus from + EnchantDwarf1Chance
# Dwarf from lvl 40 can enchant up to EnchantDwarf2Enchantlevel with a chance bonus from + EnchantDwarf2Chance
# Dwarf from lvl 76 can enchant up to EnchantDwarf3Enchantlevel with a chance bonus from + EnchantDwarf3Chance
EnchantDwarfSystem = false
EnchantDwarf1Enchantlevel = 8
EnchantDwarf2Enchantlevel = 10
EnchantDwarf3Enchantlevel = 12
EnchantDwarf1Chance = 15
EnchantDwarf2Chance = 15
EnchantDwarf3Chance = 15
#============================================================#
# Augmenting #
#============================================================#
# Never bestow NOTDONE skills on weapons
AugmentExcludeNotdone = false
# These controls the chance to get a skill in the augmentation process
# Retail: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# These controls the chance to get a Base Stat modifier in the augmentation process
# Note: No dependancy on LS grade
# Retail: 1
AugmentationBaseStatChance = 1
# These controls the chance to get a glow effect in the augmentation process
# Note:
# No/Mid Grade Life Stone can not have glow effect
# if you do not get a skill or Base Stat Modifier
# On Retail you can not get glow effect with NoGrade LS
# Retail: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
Это в последней ревизии l2emu part 2
0
· 03.11.2009, 18:13
data/enchantItemData.xml
You can't feeling! No you can't feeling! And you can't feeling!
— People = Shit
0
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