[help]buffer от La2base переделать для L2dot
Сборка: l2dot 328
Краткое изложение СУТИ проблемы: очень нравится баффер http://la2base.ru/java/dop_java/3391-buffe...ya-la2base.html , но на l2dot он выдает ошибку скрипта
Вопрос: как это исправить?
Мои соображения по этому поводу: в квестописании не силен
Уж очень хочется этого баффера воткнуть на l2dot, помоги пожалуйста, спасибками не обижу
www.powerage.ru - Technical Admin
Просмотри структуру импортов и файле init.py,переделай на свою,просмотри этот же файл на предмет русских букв,насколько я знаю l2dot не распознаёт русские буквы в питон скриптах.
я так понимаю нужно править сами htm файлы? или же __init__.py там вроде бы нет русских символов
www.powerage.ru - Technical Admin
собственно вот скрипт баффера, вроде все импорты схожы:
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "ON"
support = "ON"
warcryer = "ON"
overlord = "ON"
song = "ON"
dance = "ON"
noble = "ON"
summon = "ON"
cubic = "ON"
NPC = [40001]
prise_ID = 57
#Выставление цен на бафы
min_level = 1
max_level = 90
min_prise = 25000
buff_prise = 25000
Chant_prise = 25000
song_prise = 25000
Dance_prise = 25000
Hero_prise = 25000
Noble_prise = 25000
Summon_prise = 25000
Prophecy_prise = 25000
cubic_prise = 50000
Full_buff_f1_prise = 200000
Full_buff_f2_prise = 400000
Full_buff_f3_prise = 600000
Full_buff_m1_prise = 200000
Full_buff_m2_prise = 400000
Full_buff_m3_prise = 600000
all_song_prise = 100000
all_dance_prise = 100000
print "importing custom: 912_buffer OK"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><body>You have not enought adena.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"
else:
st.getPlayer().setTarget(st.getPlayer())
#Full buff fighter 3p
if event == "124":
st.takeItems(prise_ID,Full_buff_f3_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getP
layer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 2p
if event == "125":
st.takeItems(prise_ID,Full_buff_f2_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPla
yer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 1p
if event == "126":
st.takeItems(prise_ID,Full_buff_f1_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPl
ayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getP
layer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPl
ayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 2p
if event == "121":
st.takeItems(prise_ID,Full_buff_m2_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getP
layer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPla
yer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 1p
if event == "122":
st.takeItems(prise_ID,Full_buff_m1_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPl
ayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPl
ayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#All Song
if event == "130":
st.takeItems(prise_ID,all_song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPla
yer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#All dance
if event == "131":
st.takeItems(prise_ID,all_dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPla
yer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPla
yer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#Cancel
if event == "666":
st.getPlayer().stopAllEffects()
return "cancel.htm"
st.setState(State.COMPLETED)
if event == "2":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "3":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "4":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "5":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "6":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "7":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "8":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "9":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "10":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "11":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "12":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "13":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "14":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "15":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "16":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "17":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "18":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "19":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "20":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "21":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "22":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "23":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "24":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "25":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "26":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "27":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "28":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "29":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "30":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "31":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "32":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "33":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "34":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "35":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "36":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "37":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "38":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "39":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "40":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "41":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "42":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#CHANTS
if event == "43":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "44":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "45":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "47":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "60":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "61":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "62":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "63":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "64":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "65":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "66":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "67":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "68":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "69":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "70":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "71":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Overlord
if event == "48":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "49":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "50":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "51":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "52":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "53":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "54":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "55":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "56":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "57":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "58":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "59":
if overlord == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Songs
if event == "72":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "73":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "74":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "75":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "76":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "77":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "78":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "79":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "80":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "81":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "82":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "83":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "84":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "85":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Dance
if event == "86":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "87":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "88":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "89":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "90":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "91":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "92":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "93":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "94":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "95":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "96":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "97":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Noble
if event == "99":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer()
)
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "101":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "102":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer(
))
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "103":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "104":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "105":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "106":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer
())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Cubic
if event == "107":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().sendMessage("You used crystals for the call of cubic")
st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "108":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "109":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "110":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "111":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "112":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "113":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "114":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "115":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return "buff.htm"
QUEST = Quest(912,qn,"Custom")
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
www.powerage.ru - Technical Admin
в гс пишет что в 1242 строке ошибка, т.е. st.setState(State.STARTED)
www.powerage.ru - Technical Admin
наконец я дома и сделал скрин:
_http://dump.ru/file/2440291
www.powerage.ru - Technical Admin
я так понимаю данную проблему мне не помогут решить...
скажите хоть ID встроенного баффера на l2dot (вроде как там таковой имеется)
www.powerage.ru - Technical Admin
спасибо конечно, но с этим файлов он вобще его не грузит
www.powerage.ru - Technical Admin
лучше бы по делу отписались...
а еще лучше, если в l2dot есть встроенный баффер то скажите его ID
www.powerage.ru - Technical Admin
Встроенный там якобы есть , ну во всяком случае в конфигах не помню каких написаны типо ид бафферов 50000, 50001, пробовал заспавнить не фига...



