[help] Geodata
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· 31.07.2009, 17:05
Приветствую. У меня возникла проблема, надеюсь, кто-то поможет мне ее решить.
Что-то странное с геодатой на сборке сервера L2Emu Gracia Final (rev.752).
А именно:
Я добавил геодату и пафнод как надо в папку data (по папкам). Конфиг с геодатой выглядит так:
Код
# ---------------------------------------------------------------------------
# GeoData - L2EmuProject
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 2
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = false
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeodata = True
# If you want to run 2 GS from one computer it's very useful.
# Example: GeoDataRoot = C:/server/geo_folder
# Here... You must put your GeoData and PathNode folder.
GeoDataRoot = .
# GeoData - L2EmuProject
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 2
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = false
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeodata = True
# If you want to run 2 GS from one computer it's very useful.
# Example: GeoDataRoot = C:/server/geo_folder
# Here... You must put your GeoData and PathNode folder.
GeoDataRoot = .
Геодата не грузиться, что мне делать, пожалуйста, подскажите. Заранее спасибо.
0
· 01.08.2009, 06:21
"Патчнод в data,геодату в корень ГС,попробуй" В корень ГС - это куда надо геодату засунуть ????
0
· 01.08.2009, 06:52
Wrangler: "Патчнод в data,геодату в корень ГС,попробуй" В корень ГС - это куда надо геодату засунуть ????
Патчнод в папку pathnode в папке gameserver->data,геодату в gameserver->geodata.
0
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