Buffer Scoria
сборка L2JScoria rev. 3u84
Никак не могу настроить квест у баффера, импорты менял, он загружается, но выдаёт ошибку когда пытаешься бафнуться...
Вот исходный код:
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "off"
support = "ON"
warcryer = "ON"
overlord = "off"
song = "ON"
dance = "ON"
noble = "off"
summon = "ON"
cubic = "off"
NPC = [40001]
prise_ID = 57
#Выставление цен на бафы
min_level = 1
max_level = 90
min_prise = 25000
buff_prise = 25000
Chant_prise = 25000
song_prise = 25000
Dance_prise = 25000
Hero_prise = 25000
Noble_prise = 25000
Summon_prise = 25000
Prophecy_prise = 25000
cubic_prise = 50000
Full_buff_f1_prise = 200000
Full_buff_f2_prise = 400000
Full_buff_f3_prise = 600000
Full_buff_m1_prise = 200000
Full_buff_m2_prise = 400000
Full_buff_m3_prise = 600000
all_song_prise = 100000
all_dance_prise = 100000
print "importing custom: 912_buffer OK"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><body>You have not enought adena.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"
else:
st.getPlayer().setTarget(st.getPlayer())
#Full buff fighter 3p
if event == "124":
st.takeItems(prise_ID,Full_buff_f3_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 2p
if event == "125":
st.takeItems(prise_ID,Full_buff_f2_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff fighter 1p
if event == "126":
st.takeItems(prise_ID,Full_buff_f1_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 2p
if event == "121":
st.takeItems(prise_ID,Full_buff_m2_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#Full buff mage 1p
if event == "122":
st.takeItems(prise_ID,Full_buff_m1_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(State.COMPLETED)
#All Song
if event == "130":
st.takeItems(prise_ID,all_song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#All dance
if event == "131":
st.takeItems(prise_ID,all_dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(State.COMPLETED)
#Cancel
if event == "666":
st.getPlayer().stopAllEffects()
return "cancel.htm"
st.setState(State.COMPLETED)
#Restore
if event == "665":
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
return "cancel.htm"
st.setState(State.COMPLETED)
if event == "2":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "3":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "4":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "5":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "6":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "7":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "8":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "9":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "10":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "11":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "12":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "13":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "14":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "15":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "16":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "17":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "18":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "19":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "20":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "21":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "22":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "23":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "24":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "25":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "26":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "27":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "28":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "29":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "30":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "31":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "32":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "33":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "34":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "35":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "36":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "37":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "38":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "39":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "40":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "41":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "42":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#CHANTS
if event == "43":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "44":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "45":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "47":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "60":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "61":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "62":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "63":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "64":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "65":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "66":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "67":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "68":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "69":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "70":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "71":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Overlord
if event == "48":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "49":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "50":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "51":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "52":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "53":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "54":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "55":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "56":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "57":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "58":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "59":
if overlord == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Songs
if event == "72":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "73":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "74":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "75":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "76":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "77":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "78":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "79":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "80":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "81":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "82":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "83":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "84":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "85":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Dance
if event == "86":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "87":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "88":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "89":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "90":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "91":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "92":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "93":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "94":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "95":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "96":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "97":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Noble
if event == "98":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "99":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "101":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "102":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "103":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "104":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "105":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "106":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Cubic
if event == "107":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().sendMessage("You used crystals for the call of cubic")
st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "108":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "109":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "110":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "111":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "112":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "113":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
return "cubic.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "114":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "115":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
return "cubic2.htm"
st.setState(State.COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return "buff.htm"
QUEST = Quest(912,qn,"Custom")
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
Или возможно у кого, то есть аналог этому баферу под сборку?
Буду очень признателен!
Сделал вот такого вида:
from com.l2scoria.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2scoria.gameserver.datatables import SkillTable
from com.l2scoria import L2DatabaseFactory
from com.l2scoria.gameserver.model.quest import State
from com.l2scoria.gameserver.model.quest import QuestState
from com.l2scoria.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
QuestId = 912
QuestName = "buffer"
QuestDesc = "custom"
InitialHtml = "buff.htm"
#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "off"
support = "ON"
warcryer = "ON"
overlord = "off"
song = "ON"
dance = "ON"
noble = "off"
summon = "ON"
cubic = "off"
NPC = [40001]
prise_ID = 57
#Выставление цен на бафы
min_level = 1
max_level = 90
min_prise = 25000
buff_prise = 25000
Chant_prise = 25000
song_prise = 25000
Dance_prise = 25000
Hero_prise = 25000
Noble_prise = 25000
Summon_prise = 25000
Prophecy_prise = 25000
cubic_prise = 50000
Full_buff_f1_prise = 200000
Full_buff_f2_prise = 400000
Full_buff_f3_prise = 600000
Full_buff_m1_prise = 200000
Full_buff_m2_prise = 400000
Full_buff_m3_prise = 600000
all_song_prise = 100000
all_dance_prise = 100000
print "importing custom: 912_buffer OK"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(prise_ID)
if count < min_prise :
htmltext = "<html><body>You have not enought adena.</body></html>"
if st.getPlayer().getLevel() < min_level :
htmltext = "<html><body>Your level is too low. Min level is "+str(min_level)+"</body></html>"
if st.getPlayer().getLevel() < max_level :
htmltext = "<html><body>Your level is too hight. Max level is "+str(max_level)+"</body></html>"
else:
st.getPlayer().setTarget(st.getPlayer())
#Full buff fighter 3p
if event == "124":
st.takeItems(prise_ID,Full_buff_f3_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff fighter 2p
if event == "125":
st.takeItems(prise_ID,Full_buff_f2_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff fighter 1p
if event == "126":
st.takeItems(prise_ID,Full_buff_f1_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 2p
if event == "121":
st.takeItems(prise_ID,Full_buff_m2_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 1p
if event == "122":
st.takeItems(prise_ID,Full_buff_m1_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#All Song
if event == "130":
st.takeItems(prise_ID,all_song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(COMPLETED)
#All dance
if event == "131":
st.takeItems(prise_ID,all_dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(COMPLETED)
#Cancel
if event == "666":
st.getPlayer().stopAllEffects()
return "cancel.htm"
st.setState(COMPLETED)
#Restore
if event == "665":
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
return "cancel.htm"
st.setState(COMPLETED)
if event == "2":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "3":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "4":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "5":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "6":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "7":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "8":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "9":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "10":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "11":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "12":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "13":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "14":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "15":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "16":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "17":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "18":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "19":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "20":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "21":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "22":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "23":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "24":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "25":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "26":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "27":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "28":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "29":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "30":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "31":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "32":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "33":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "34":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "35":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "36":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "37":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "38":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "39":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "40":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "41":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "42":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#CHANTS
if event == "43":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "44":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "45":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "47":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "60":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "61":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "62":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "63":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "64":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "65":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "66":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "67":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "68":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "69":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "70":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "71":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Overlord
if event == "48":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "49":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "50":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "51":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "52":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "53":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "54":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "55":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "56":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "57":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "58":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "59":
if overlord == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Songs
if event == "72":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "73":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "74":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "75":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "76":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "77":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "78":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "79":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "80":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "81":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "82":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "83":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "84":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "85":
if song == "ON":
st.takeItems(prise_ID,song_prise)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_song2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Dance
if event == "86":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "87":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "88":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "89":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "90":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "91":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "92":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "93":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "94":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "95":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "96":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "97":
if dance == "ON":
st.takeItems(prise_ID,Dance_prise)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_dance2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Noble
if event == "98":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "99":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "101":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "102":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "103":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "104":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "105":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "106":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Cubic
if event == "107":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().sendMessage("You used crystals for the call of cubic")
st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "108":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "109":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "110":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "111":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "112":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "113":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "114":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
return "cubic2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "115":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
return "cubic2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
Загружается только если убрать from com.l2scoria import L2DatabaseFactory, но бафать отказывается...
В чём может быть причина?
www.powerage.ru - Technical Admin
А где же сама ошибка?
за спойлеры извиняюсь, забыл (отредактировать сейчас уже не могу)
в том то и дело что ГС никакой ошибки не выдаёт
www.powerage.ru - Technical Admin
from com.l2scoria.util.database import L2DatabaseFactory
вот так попробуй ...
вот полностью импорты
from java.util import Iterator
from com.l2scoria.gameserver.datatables import SkillTable
from com.l2scoria.util.database import L2DatabaseFactory
from com.l2scoria.gameserver.model.quest import State
from com.l2scoria.gameserver.model.quest import QuestState
from com.l2scoria.gameserver.model.quest.jython import QuestJython as JQuest
просто тупо при нажатии кнопки которая ведет к бафу, ничего не происходит, никаких надписей нет
к исходному добавил импорты и теперь стало выдавать ошибку
Error on: D:\****\L2Jscoria-Game\data\scripts\custom\912_buffer\__init__.py.error.log
Line: -1 - Column: -1
Traceback (innermost last):
(no code object) at line 0
SyntaxError: ('invalid syntax', ('__init__.py', 1264, 1, 'QUEST.addStartNpc(npcId)'))
www.powerage.ru - Technical Admin
import sys
если в начале оставил то удали...
что он делает не знаю но я без него ставлю)
и еще.
Пробывал других бафферов?
та же самая ошибка, не загружает
встроенный баффер работает отлично, но увы, он не устраивает
особо не могу найти бафферов под эту сборку
www.powerage.ru - Technical Admin
вот попробуй этого ...
импорты даже вроде стоят уже...
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return "buff.htm"
что то наверно тут не так или хз)
на некоторых сборка с st.setState(State.STARTED) не стратует, смело стираем и незабываем потереть строчку CREATED=State('Start',QUEST)
а вообще если нигде никаких ошибок не пишет, то хотелось бы узнать что он пишет при вызове бафера и есть ли о нем какое то упоминание в чарстерс квест



