из-за чего вот эта шняга,уже замучала,помогите исправить..
Код
[/code]General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial9) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial9) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 21_23.ShadowProjector207) <- AActor::Serialize <- TestReach <- (ShadowProjector 21_23.ShadowProjector207) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 21_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L[code]
— Ушол в себя - вернусь не скоро...