Криты !
6 ответов86 просмотровСейчас просматривают: 1
· 19.02.2010, 11:31
Сборка L2JTeon 603, Стоит в ДЦ на Linux !
В общем такие криты ... я не знаю из за чего они !
1) Иногда при нажатии на бафера ! Стандартного в сборке
Цитата
2010.2.17 22:06:49
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2288 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
General protection fault!
History: FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2288 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
General protection fault!
History: FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2) Тп из Годорта в МОС
Цитата
2010.2.17 22:29:12
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2215 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial33) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial33) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 23_15.ShadowProjector44) <- AActor::Serialize <- TestReach <- (ShadowProjector 23_15.ShadowProjector44) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_15.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2215 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial33) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial33) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 23_15.ShadowProjector44) <- AActor::Serialize <- TestReach <- (ShadowProjector 23_15.ShadowProjector44) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_15.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
3) Крит из МОС в Годорт !
Цитата
2010.2.18 00:14:26
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2214 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
Assertion failed: pTInfo!=NULL [File:.\UnGameSW.cpp] [Line: 2074]
History: UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2214 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
Assertion failed: pTInfo!=NULL [File:.\UnGameSW.cpp] [Line: 2074]
History: UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
4) Через обычные телепорт из Годорта в МОС
Цитата
2010.2.18 16:05:39
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2203 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial93) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial93) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector974) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector974) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD Unknown processor @ 2203 MHz with 1023MB RAM
Video : ATI Radeon HD 4550 (7008)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial93) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial93) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector974) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector974) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Помогите плиз ! Очень благодарен буду !
0
· 19.02.2010, 13:07
было такое, причем тоже на линуксе, поправил 2мя способами сделал другой патч + убрал с линукса и проблема ушла.....
0
· 19.02.2010, 17:50
патч переделал ... все ровно критует ! А можно как нибудь без снятия с Линукса ?
0
· 19.02.2010, 18:14
Установи и пропатч с 0 чистый клиент.
Не поможет, переделай патч, также с 0.
0
· 19.02.2010, 18:17
Чтоб не плодить темы спрошу ! Какая сборка interlude нормально работает на Linux и давольно нормальная (чтоб эпики работали ну и под рейты х5000) бесплатная ! Только не Scoria - не навижу эту сборку !
Цитата
Установи и пропатч с 0 чистый клиент.
Не поможет, переделай патч, также с 0.
Не поможет, переделай патч, также с 0.
А дай мне плиз патч чистый !
0
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