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Forum/Флуд/[core][question] Несколько вопросов
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[core][question] Несколько вопросов

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Nice42ru
Nice42ru

User

Бывалый

Posts: 327

На форуме с: 02/28/2009

Репутация: +84

Рейтинг: 0

· 08/27/2009, 08:13 AM

Всем доброго времени суток!
Есть несколько вопросов по редактированию ядра сервера.
Сборка L2jOfficial ~1000 ривизия.
Меня интересуют следующие вопросы:
1. Как сделать команды “.mbuff” “.fbuff” (mbuff – для мага, fbuff- для воина) чтобы когда игрок писал эти команды на него сразу же бесплатно накладывались определённые заклинания которые я напишу.
2. Можно ли это (см. ниже) переделать под сборку L2jOfficial? Тк у меня не получается в некоторых местах.

Раскрывающийся текст

Wh1tePower: Геройское свечение за PVP

Примечание: Это не будет давать геройские скиллы или давать возможность покупать геройское оружие,только ауру(свечение).

Код
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (revision 1901)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java   (working copy)
@@ -488,6 +488,11 @@

    private boolean _noble = false;
    private boolean _hero = false;
+  
+   /** Special hero aura values */
+   private int heroConsecutiveKillCount = 0;
+   private boolean isPermaHero = false;
+   private boolean isPVPHero = false;

    /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
    private L2FolkInstance _lastFolkNpc = null;
@@ -1971,6 +1976,13 @@
    public void setPvpKills(int pvpKills)
    {
       _pvpKills = pvpKills;
+      
+      // Set hero aura if pvp kills > 100
+      if (pvpKills > 100)
+      {
+         isPermaHero = true;
+         setHeroAura(true);
+      }
    }

    /**
@@ -4678,6 +4690,14 @@

       stopRentPet();
       stopWaterTask();
+      
+      // Remove kill count for special hero aura if total pvp < 100
+      heroConsecutiveKillCount = 0;
+      if (!isPermaHero)
+      {
+         setHeroAura(false);
+         sendPacket(new UserInfo(this));
+      }
       return true;
    }

@@ -4897,6 +4917,13 @@
     {
         // Add karma to attacker and increase its PK counter
         setPvpKills(getPvpKills() + 1);
+        
+        // Increase the kill count for a special hero aura
+        heroConsecutiveKillCount++;
+        
+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura
+        if(heroConsecutiveKillCount > 4)
+           setHeroAura(true);

         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));
@@ -8715,6 +8742,22 @@
    {
       return _blockList;
    }
+  
+   public void reloadPVPHeroAura()
+   {
+      sendPacket(new UserInfo(this));
+   }
+  
+   public void setHeroAura (boolean heroAura)
+   {
+      isPVPHero = heroAura;
+      return;
+   }
+  
+   public boolean getIsPVPHero()
+   {
+      return isPVPHero;
+   }

    public void setHero(boolean hero)
    {
Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java
===================================================================
--- java/net/sf/l2j/gameserver/serverpackets/UserInfo.java   (revision 1901)
+++ java/net/sf/l2j/gameserver/serverpackets/UserInfo.java   (working copy)
@@ -337,7 +337,7 @@

         writeD(_activeChar.getClanCrestLargeId());
         writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura
+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

         writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
         writeD(_activeChar.getFishx()); //fishing x


© BrainFucker - Взято с АЧ



Wh1tePower: Вещь для получения геройства после рестарта

По адресу net.sf.l2j.gameserver.handler.itemhandlers создаем новый файл под названием HeroItem.java
Код
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;


/**
*
* @author  HanWik
*/
public class HeroItem implements IItemHandler
{
   private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      L2PcInstance activeChar = (L2PcInstance)playable;
       int itemId = item.getItemId();
      
       if (itemId = Айди вашей вещи здесь!) // Вещь что бы стать героем
       {
          activeChar.setHero(true);
          activeChar.broadcastUserInfo();
       }
   }
  
   /**
    * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
    */
   public int[] getItemIds()
   {
      return ITEM_IDS;
   }
}

Открываем GameServer.java и добавляем это :
Код
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
на
import net.sf.l2j.gameserver.handler.itemhandlers.HeroItem;
import net.sf.l2j.gameserver.handler.itemhandlers.Maps;


Код
_itemHandler.registerItemHandler(new BeastSpice());
    на  _itemHandler.registerItemHandler(new HeroItem());


© BrainFucker - Взято с АЧ


XOXOJI: для начала sql

у кого л2жфри меняйте com\l2jarchid на net\sf\l2j\

в com\l2jarchid\gameserver\datatables\ArmorSetsTable.java

Код
private void loadData()
    {
        Connection con;
        try
        {
            con = L2DatabaseFactory.getInstance().getConnection();
            PreparedStatement statement = con.prepareStatement("SELECT chest, legs, head, gloves, feet, skill_id, shield, shield_skill_id, enchant6skill, aurahero FROM armorsets");
            ResultSet rset = statement.executeQuery();

            while(rset.next())
            {
                int chest = rset.getInt("chest");
                int legs  = rset.getInt("legs");
                int head  = rset.getInt("head");
                int gloves = rset.getInt("gloves");
                int feet  = rset.getInt("feet");
                int skill_id = rset.getInt("skill_id");
                int shield = rset.getInt("shield");
                int shield_skill_id = rset.getInt("shield_skill_id");
                int enchant6skill = rset.getInt("enchant6skill");
                _armorSets.put(chest, new L2ArmorSet(chest, legs, head, gloves, feet,skill_id, shield, shield_skill_id, enchant6skill));
            }
            _log.config("ArmorSetsTable: Loaded "+_armorSets.size()+" armor sets.");



меняем


Код
private void loadData()
    {
        Connection con;
        try
        {
            con = L2DatabaseFactory.getInstance().getConnection();
            PreparedStatement statement = con.prepareStatement("SELECT chest, legs, head, gloves, feet, skill_id, shield, shield_skill_id, enchant6skill, aurahero FROM armorsets");
            ResultSet rset = statement.executeQuery();

            while(rset.next())
            {
                int chest = rset.getInt("chest");
                int legs  = rset.getInt("legs");
                int head  = rset.getInt("head");
                int gloves = rset.getInt("gloves");
                int feet  = rset.getInt("feet");
                int skill_id = rset.getInt("skill_id");
                int shield = rset.getInt("shield");
                int shield_skill_id = rset.getInt("shield_skill_id");
                int enchant6skill = rset.getInt("enchant6skill");
[b]                int aurahero = rset.getInt("aurahero");[/b]
                _armorSets.put(chest, new L2ArmorSet(chest, legs, head, gloves, feet,skill_id, shield, shield_skill_id, enchant6skill, [b]aurahero[/b]));
            }
            _log.config("ArmorSetsTable: Loaded "+_armorSets.size()+" armor sets.");


далее файл com\l2jarchid\gameserver\model\L2ArmoSet.java



Код
public final class L2ArmorSet
{
    private final int _chest;
    private final int _legs;
    private final int _head;
    private final int _gloves;
    private final int _feet;
    private final int _skillId;

    private final int _shield;
    private final int _shieldSkillId;

    private final int _enchant6Skill;

    public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, int skill_id, int shield, int shield_skill_id, int enchant6skill)
    {
        _chest = chest;
        _legs  = legs;
        _head  = head;
        _gloves = gloves;
        _feet  = feet;
        _skillId = skill_id;

        _shield = shield;
        _shieldSkillId = shield_skill_id;

        _enchant6Skill = enchant6skill;
    }


Добавляем



после


Код
public int getEnchant6skillId()
    {
        return _enchant6Skill;
    }

добавляем

    public int getauraHero()
    {
        return _auraHero;
    }


следующий файл com\l2jarchid\gameserver\model\L2ArmoSet.java


Код
if(armorSet.containAll(player))
if(armorSet.containAll(player))
                {
                    L2Skill skill = SkillTable.getInstance().getInfo(armorSet.getSkillId(),1);
                    if(skill != null)
                    {
                                            
                                                player.addSkill(skill, false);
                        player.sendSkillList();

                    }
                    else



меняем





далее



Код
if(slot == PAPERDOLL_CHEST)
            {
                L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(item.getItemId());
                if(armorSet == null)
                    return;
                
                remove = true;
                removeSkillId1 = armorSet.getSkillId();
                removeSkillId2 = armorSet.getShieldSkillId();
                removeSkillId3 = armorSet.getEnchant6skillId();
            }
            else
            {
                L2ItemInstance chestItem = getPaperdollItem(PAPERDOLL_CHEST);
                if(chestItem == null)
                    return;
                
                L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(chestItem.getItemId());
                if(armorSet == null)
                    return;
                
                if(armorSet.containItem(slot, item.getItemId())) // removed part of set
                {
                    remove = true;
                    removeSkillId1 = armorSet.getSkillId();
                    removeSkillId2 = armorSet.getShieldSkillId();
                    removeSkillId3 = armorSet.getEnchant6skillId();
                }
                else if(armorSet.containShield(item.getItemId())) // removed shield
                {
                    remove = true;
                    removeSkillId2 = armorSet.getShieldSkillId();
                }
            }
            
            if(remove)





добавляем








далее файл com\l2jarchid\gameserver\model\actor\instance\L2PcInstance.java

ищем
Код
private boolean _noble = false;
    private boolean _hero = false;

добавляем
Код
private boolean _epic = false;



далее ищем

Код
public void setHero(boolean hero)
    {
        if (hero && _baseClass == _activeClass)
        {
            for (L2Skill s : HeroSkillTable.GetHeroSkills())
                addSkill(s, false); //Dont Save Hero skills to database
        }
        else
        {
            for (L2Skill s : HeroSkillTable.GetHeroSkills())
                super.removeSkill(s); //Just Remove skills from nonHero characters
        }
        _hero = hero;
        
        sendSkillList();
    }

после него добавляем
Код
public void setEpic(boolean epic)
    {
        if (epic)
        {
                sendMessage("Вы одели эпический сэт");
                      sendPacket(new UserInfo(this));
                broadcastUserInfo();
        }
        else
        {
                     sendPacket(new UserInfo(this));
                broadcastUserInfo();
        }
        _epic = epic;
        
    }



далее ищем

Код
public boolean isHero()
    {
        return _hero;
    }

добавляем

Код
public boolean isEpic()
    {
        return _epic;
    }




далее 2 файла пакетов

com\l2jarchid\gameserver\network\serverpackets\UserInfo.java
com\l2jarchid\gameserver\network\serverpackets\CharInfo.java

у обладателей других сборок файлы находятся

net\sf\l2j\gameserver\serverpackets\UserInfo.java
net\sf\l2j\gameserver\serverpackets\CharInfo.java

в обоих файлах ищем строку

Код
writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura


и заменяем на

Код
writeC((_activeChar.isHero() || (_activeChar.isEpic()) || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura


в теории хватает записи только в юзеринфо, но иногда при одевании сэта аура появляется после любого последующего действия
в базе в таблице арморсетс в поле аурахеро ставьте 1 вместо 0 и ура! сэт светится



0
AtomoS
AtomoS

User

Бывалый

Posts: 103

На форуме с: 01/31/2008

Репутация: +27

Рейтинг: 0

· 08/27/2009, 08:18 AM

Что в спойлере можно сделать, было бы желание...

По поводу бафера переделывай этот:

Код
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;


import javolution.text.TextBuilder;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.templates.L2NpcTemplate;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.serverpackets.MagicSkillUse;



/**
*
* @author Z0mbie!
*/
public class L2NpcbuffInstance extends L2FolkInstance
{
    public L2NpcbuffInstance(int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }
    public void onAction(L2PcInstance player)
    {
        player.setTarget(player);
        htmls("glange",player);
    }
    public void onBypassFeedback(L2PcInstance player, String command)
    {
     if (command.startsWith("mage_buff"))
        {
            htmls("mage",player);        
        }
        else if (command.startsWith("voene_buff"))
        {
            htmls("voene",player);
        }
        else if (command.startsWith("shar_buff"))
        {
            htmls("shar",player);
        }
        else if (command.startsWith("glange"))
        {
            htmls("glange",player);
        }
        //warriors buffs-start
        else if (command.startsWith("mig_buff")) { buffer(4345,3,player,"voene");}
        else if (command.startsWith("hast_buff")){ buffer(4357,2,player,"voene");}
        else if (command.startsWith("vmr_buff")){ buffer(4354,4,player,"voene");}
        else if (command.startsWith("gue_buff")){ buffer(4358,3,player,"voene");}
        else if (command.startsWith("focus_buff")){ buffer(4359,3,player,"voene");}
        else if (command.startsWith("dw_buff")){ buffer(4360,3,player,"voene");}
       //warriors buffs-end
       //mages buffs-start
        else if (command.startsWith("emp_buff")) { buffer(4356,2,player,"mage");}
        else if (command.startsWith("acum_buff")) { buffer(4355,2,player,"mage");}
        else if (command.startsWith("conc_buff")) { buffer(4351,6,player,"mage");}
        else if (command.startsWith("wm_buff")) { buffer(1303,2,player,"mage");}
       //mages buffs-end
       //Общие баффы начало
        else if (command.startsWith("ww_buff")) { buffer(4342,2,player,"shar");}
        else if (command.startsWith("dwe_buff")) { buffer(4343,3,player,"shar");}
        else if (command.startsWith("sh_buff")) { buffer(4344,3,player,"shar");}
        else if (command.startsWith("ms_buff")) { buffer(4346,4,player,"shar");}
        else if (command.startsWith("bb_buff")) { buffer(4347,6,player,"shar");}
        else if (command.startsWith("bs_buff")) { buffer(4348,6,player,"shar");}
        else if (command.startsWith("mb_buff")) { buffer(4349,2,player,"shar");}
        else if (command.startsWith("rs_buff")) { buffer(4350,4,player,"shar");}
        else if (command.startsWith("bers_buff")) { buffer(4352,2,player,"shar");}
        else if (command.startsWith("blss_buff")) { buffer(4353,6,player,"shar");}
        
       //Общие баффы канец
    else {super.onBypassFeedback(player, command);}
    }
public void buffer(int skillid, int lvl, L2PcInstance player,String last)
{
        L2Skill skill;
        skill = SkillTable.getInstance().getInfo(skillid,lvl);
        skill.getEffects(player, player);
        player.broadcastPacket(new MagicSkillUse(player, player, skillid, lvl, 1, 0));
        htmls(last,player);
}
/**
*Return HTML chat to player<BR><BR>
* @param type : Type of HTML. voene,mage,dance and songe
*/
public void htmls(String type, L2PcInstance player)
{
     if (type==("voene"))
     {
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
            TextBuilder sb = new TextBuilder();
            sb.append("<html><title>Core Buffer:</title><body>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_mig_buff\">Might</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_hast_buff\">Haste</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_vmr_buff\">Vampiric Rage</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_gue_buff\">Guidance</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_focus_buff\">Focus</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_dw_buff\">Death Whisper</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_glange\">Главное меню</a>");
            sb.append("</body></html>");
            html.setHtml(sb.toString());
            player.sendPacket(html);
            html=null;
            sb=null;
            return;
     }
     else if (type==("mage"))
     {    
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
            TextBuilder sb = new TextBuilder();
            sb.append("<html><title>Core Buffer:</title><body>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_emp_buff\">Empower</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_acum_buff\">Acumen</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_conc_buff\">Concentration</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_wm_buff\">Wild Magic</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_glange\">Главное меню</a>");
            sb.append("</body></html>");
            html.setHtml(sb.toString());
            player.sendPacket(html);        
            html=null;
            sb=null;
            return;
     }
     else if (type==("shar"))
     {    
            NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
            TextBuilder sb = new TextBuilder();
            sb.append("<html><title>Core Buffer:</title><body>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_ww_buff\">Wind Walk</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_dwe_buff\">Decrease Weight</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_sh_buff\">Shield</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_ms_buff\">Mental Shield</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_bb_buff\">Bless the Body</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_bs_buff\">Bless the Soul</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_mb_buff\">Magic Barrier</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_rs_buff\">Resist Shock</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_bers_buff\">Berserker Spirit</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_blss_buff\">Bless Shield</a>");
            sb.append("<br><a action=\"bypass -h npc_"+getObjectId()+"_glange\">Главное меню</a>");
            sb.append("</body></html>");
            html.setHtml(sb.toString());
            player.sendPacket(html);        
            html=null;
            sb=null;
            return;
     }
     else if (type=="glange")
     {
     NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
     TextBuilder sb = new TextBuilder();
     sb.append("<html><title>Core Buffer:</title><body>");
     sb.append("<br><td><a action=\"bypass -h npc_"+getObjectId()+"_mage_buff\">Баффы для мага</a></td>");
     sb.append("<br><font color=\"LEVEL\">Acumen,Empower,Wild Magic,Concentration</font>");
     sb.append("<br>");
     sb.append("<br><td><a action=\"bypass -h npc_"+getObjectId()+"_voene_buff\">Баффы для война</a></td>");
     sb.append("<br><font color=\"LEVEL\">Migth,Vampiric Rage,Haste,Guidance,Focus,Death Whisper</font>");
     sb.append("<br>");
     sb.append("<br><td><a action=\"bypass -h npc_"+getObjectId()+"_shar_buff\">Общие баффы</a></td>");
     sb.append("<br><font color=\"LEVEL\">Wind Walk,Decrease Weight,Shield,Mental Shield,Bless the Body,</font>");
     sb.append("<br><font color=\"LEVEL\">Bless the Soul,Magic Barrier,Resist Shock,Berserker Spirit,Bless Shield</font>");
     sb.append("<br>");
     sb.append("</body></html>");
     html.setHtml(sb.toString());
     player.sendPacket(html);    
     html=null;
     sb=null;
     }
}
}

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Nice42ru
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· 08/27/2009, 08:42 AM

А куда это чудо вписывать то?

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Nice42ru
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· 08/27/2009, 02:25 PM

АП

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Nice42ru
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· 08/27/2009, 06:28 PM

АП

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Nice42ru
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· 08/29/2009, 10:02 AM

Ап, незнаю куда это вставить!!! Помогите!!!

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· 08/29/2009, 10:18 AM

В исходники))

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Nice42ru
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· 08/29/2009, 01:17 PM

ну это ясно что в исходниках а в какой именно файл то

Если я неошибаюсь нужно кидать это в файл L2PcInstance.java

подскажите куда что вставить

сам код сюда вставить немогу тк слишком большой, могу файл залить на дамп например

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Александр
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· 08/29/2009, 01:23 PM

Nice42ru: ну это ясно что в исходниках а в какой именно файл то

Если я неошибаюсь нужно кидать это в файл L2PcInstance.java

подскажите куда что вставить

сам код сюда вставить немогу тк слишком большой, могу файл залить на дамп например

L2NpcbuffInstance.java
путь: net/sf/l2j/gameserver/model/actor/instance/

у людей логика отсутствует напрочь )

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Nice42ru
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· 08/29/2009, 01:56 PM

Раскрывающийся текст
Код
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.datatables.NpcBufferTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.taskmanager.AttackStanceTaskManager;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

public class L2NpcBufferInstance extends L2Npc
{
    public L2NpcBufferInstance (int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void showChatWindow(L2PcInstance playerInstance, int val)
    {
        if (playerInstance == null)
            return;

        String htmContent = HtmCache.getInstance().getHtm("data/html/mods/NpcBuffer.htm");

        if (val > 0)
            htmContent = HtmCache.getInstance().getHtm("data/html/mods/NpcBuffer-" + val + ".htm");

        if (htmContent != null)
        {
            NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());

            npcHtmlMessage.setHtml(htmContent);
            npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
            playerInstance.sendPacket(npcHtmlMessage);
        }

        playerInstance.sendPacket(ActionFailed.STATIC_PACKET);
    }

    int pageVal = 0;

    @Override
    public void onBypassFeedback(L2PcInstance playerInstance, String command)
    {
        if (playerInstance == null)
            return;

        int npcId = getNpcId();

        if (command.startsWith("Chat"))
        {
            int val = Integer.parseInt(command.substring(5));

            pageVal = val;

            showChatWindow(playerInstance, val);
        }
        else if (command.startsWith("Buff"))
        {
            String[] buffGroupArray = command.substring(5).split(" ");

            for (String buffGroupList : buffGroupArray)
            {
                if (buffGroupList == null)
                {
                    _log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected.");
                    return;
                }

                int buffGroup = Integer.parseInt(buffGroupList);

                int[] npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup);

                if (npcBuffGroupInfo == null)
                {
                    _log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + playerInstance.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!");
                    return;
                }

                int skillId = npcBuffGroupInfo[0];
                int skillLevel = npcBuffGroupInfo[1];
                int skillFeeId = npcBuffGroupInfo[2];
                int skillFeeAmount = npcBuffGroupInfo[3];

                if (skillFeeId != 0)
                {
                    L2ItemInstance itemInstance = playerInstance.getInventory().getItemByItemId(skillFeeId);

                    if (itemInstance == null || (!itemInstance.isStackable() && playerInstance.getInventory().getInventoryItemCount(skillFeeId, -1) < skillFeeAmount))
                    {
                        SystemMessage sm = new SystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
                        playerInstance.sendPacket(sm);
                        continue;
                    }

                    if (itemInstance.isStackable())
                    {
                        if (!playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, skillFeeAmount, playerInstance.getTarget(), true))
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
                            playerInstance.sendPacket(sm);
                            continue;
                        }
                    }
                    else
                    {
                        for (int i = 0;i < skillFeeAmount;++ i)
                            playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, 1, playerInstance.getTarget(), true);
                    }
                }

                L2Skill skill = SkillTable.getInstance().getInfo(skillId,skillLevel);

                if (skill != null)
                    skill.getEffects(playerInstance, playerInstance);
            }

            showChatWindow(playerInstance, pageVal);
        }
        else if (command.startsWith("Heal"))
        {
            if (!playerInstance.isInCombat() && !AttackStanceTaskManager.getInstance().getAttackStanceTask(playerInstance))
            {
                playerInstance.setCurrentCp(playerInstance.getMaxCp());
                playerInstance.setCurrentHpMp(playerInstance.getMaxHp(), playerInstance.getMaxMp());
            }
            showChatWindow(playerInstance, 0); // 0 = main window
        }
        else if (command.startsWith("removeBuffs"))
        {
            playerInstance.stopAllEffects();
            playerInstance.clearSouls();
            playerInstance.clearCharges();
        }
        else
            super.onBypassFeedback(playerInstance, command);
    }
}



Подскажи куда вставить именно, заранее спасибо!

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Александр
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· 08/29/2009, 02:03 PM

Nice42ru:
Раскрывающийся текст
Код
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.datatables.NpcBufferTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.taskmanager.AttackStanceTaskManager;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

public class L2NpcBufferInstance extends L2Npc
{
    public L2NpcBufferInstance (int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void showChatWindow(L2PcInstance playerInstance, int val)
    {
        if (playerInstance == null)
            return;

        String htmContent = HtmCache.getInstance().getHtm("data/html/mods/NpcBuffer.htm");

        if (val > 0)
            htmContent = HtmCache.getInstance().getHtm("data/html/mods/NpcBuffer-" + val + ".htm");

        if (htmContent != null)
        {
            NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());

            npcHtmlMessage.setHtml(htmContent);
            npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
            playerInstance.sendPacket(npcHtmlMessage);
        }

        playerInstance.sendPacket(ActionFailed.STATIC_PACKET);
    }

    int pageVal = 0;

    @Override
    public void onBypassFeedback(L2PcInstance playerInstance, String command)
    {
        if (playerInstance == null)
            return;

        int npcId = getNpcId();

        if (command.startsWith("Chat"))
        {
            int val = Integer.parseInt(command.substring(5));

            pageVal = val;

            showChatWindow(playerInstance, val);
        }
        else if (command.startsWith("Buff"))
        {
            String[] buffGroupArray = command.substring(5).split(" ");

            for (String buffGroupList : buffGroupArray)
            {
                if (buffGroupList == null)
                {
                    _log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected.");
                    return;
                }

                int buffGroup = Integer.parseInt(buffGroupList);

                int[] npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup);

                if (npcBuffGroupInfo == null)
                {
                    _log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + playerInstance.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!");
                    return;
                }

                int skillId = npcBuffGroupInfo[0];
                int skillLevel = npcBuffGroupInfo[1];
                int skillFeeId = npcBuffGroupInfo[2];
                int skillFeeAmount = npcBuffGroupInfo[3];

                if (skillFeeId != 0)
                {
                    L2ItemInstance itemInstance = playerInstance.getInventory().getItemByItemId(skillFeeId);

                    if (itemInstance == null || (!itemInstance.isStackable() && playerInstance.getInventory().getInventoryItemCount(skillFeeId, -1) < skillFeeAmount))
                    {
                        SystemMessage sm = new SystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
                        playerInstance.sendPacket(sm);
                        continue;
                    }

                    if (itemInstance.isStackable())
                    {
                        if (!playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, skillFeeAmount, playerInstance.getTarget(), true))
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
                            playerInstance.sendPacket(sm);
                            continue;
                        }
                    }
                    else
                    {
                        for (int i = 0;i < skillFeeAmount;++ i)
                            playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, 1, playerInstance.getTarget(), true);
                    }
                }

                L2Skill skill = SkillTable.getInstance().getInfo(skillId,skillLevel);

                if (skill != null)
                    skill.getEffects(playerInstance, playerInstance);
            }

            showChatWindow(playerInstance, pageVal);
        }
        else if (command.startsWith("Heal"))
        {
            if (!playerInstance.isInCombat() && !AttackStanceTaskManager.getInstance().getAttackStanceTask(playerInstance))
            {
                playerInstance.setCurrentCp(playerInstance.getMaxCp());
                playerInstance.setCurrentHpMp(playerInstance.getMaxHp(), playerInstance.getMaxMp());
            }
            showChatWindow(playerInstance, 0); // 0 = main window
        }
        else if (command.startsWith("removeBuffs"))
        {
            playerInstance.stopAllEffects();
            playerInstance.clearSouls();
            playerInstance.clearCharges();
        }
        else
            super.onBypassFeedback(playerInstance, command);
    }
}



Подскажи куда вставить именно, заранее спасибо!

а мой пост ты не видишь? ^_^
Люди еще и слепые (((

— Жадный...

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Nice42ru
Nice42ru

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· 08/29/2009, 02:04 PM

Нужно тем который мне дали кодом заменить исходный и всё? я прав?

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Александр
Александр

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· 08/29/2009, 02:31 PM

DARKDOG: И еще говорят что админы странные...

а я че? ^_^ я ничего )))

Цитата
Нужно тем который мне дали кодом заменить исходный и всё? я прав?

моя твоя не понимать :(

— Жадный...

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Nice42ru
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· 08/30/2009, 06:48 AM

Я кидаю исходный код своего файла L2NpcBuffInstance.java
а именно

Раскрывающийся текст
Код
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;

import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.datatables.NpcBufferTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.taskmanager.AttackStanceTaskManager;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;

public class L2NpcBufferInstance extends L2Npc
{
    public L2NpcBufferInstance (int objectId, L2NpcTemplate template)
    {
        super(objectId, template);
    }

    @Override
    public void showChatWindow(L2PcInstance playerInstance, int val)
    {
        if (playerInstance == null)
            return;

        String htmContent = HtmCache.getInstance().getHtm("data/html/mods/NpcBuffer.htm");

        if (val > 0)
            htmContent = HtmCache.getInstance().getHtm("data/html/mods/NpcBuffer-" + val + ".htm");

        if (htmContent != null)
        {
            NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());

            npcHtmlMessage.setHtml(htmContent);
            npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));
            playerInstance.sendPacket(npcHtmlMessage);
        }

        playerInstance.sendPacket(ActionFailed.STATIC_PACKET);
    }

    int pageVal = 0;

    @Override
    public void onBypassFeedback(L2PcInstance playerInstance, String command)
    {
        if (playerInstance == null)
            return;

        int npcId = getNpcId();

        if (command.startsWith("Chat"))
        {
            int val = Integer.parseInt(command.substring(5));

            pageVal = val;

            showChatWindow(playerInstance, val);
        }
        else if (command.startsWith("Buff"))
        {
            String[] buffGroupArray = command.substring(5).split(" ");

            for (String buffGroupList : buffGroupArray)
            {
                if (buffGroupList == null)
                {
                    _log.warning("NPC Buffer Warning: npcId = " + npcId + " has no buffGroup set in the bypass for the buff selected.");
                    return;
                }

                int buffGroup = Integer.parseInt(buffGroupList);

                int[] npcBuffGroupInfo = NpcBufferTable.getInstance().getSkillInfo(npcId, buffGroup);

                if (npcBuffGroupInfo == null)
                {
                    _log.warning("NPC Buffer Warning: npcId = " + npcId + " Location: " + getX() + ", " + getY() + ", " + getZ() + " Player: " + playerInstance.getName() + " has tried to use skill group (" + buffGroup + ") not assigned to the NPC Buffer!");
                    return;
                }

                int skillId = npcBuffGroupInfo[0];
                int skillLevel = npcBuffGroupInfo[1];
                int skillFeeId = npcBuffGroupInfo[2];
                int skillFeeAmount = npcBuffGroupInfo[3];

                if (skillFeeId != 0)
                {
                    L2ItemInstance itemInstance = playerInstance.getInventory().getItemByItemId(skillFeeId);

                    if (itemInstance == null || (!itemInstance.isStackable() && playerInstance.getInventory().getInventoryItemCount(skillFeeId, -1) < skillFeeAmount))
                    {
                        SystemMessage sm = new SystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
                        playerInstance.sendPacket(sm);
                        continue;
                    }

                    if (itemInstance.isStackable())
                    {
                        if (!playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, skillFeeAmount, playerInstance.getTarget(), true))
                        {
                            SystemMessage sm = new SystemMessage(SystemMessageId.THERE_ARE_NOT_ENOUGH_NECESSARY_ITEMS_TO_USE_THE_SKILL);
                            playerInstance.sendPacket(sm);
                            continue;
                        }
                    }
                    else
                    {
                        for (int i = 0;i < skillFeeAmount;++ i)
                            playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, 1, playerInstance.getTarget(), true);
                    }
                }

                L2Skill skill = SkillTable.getInstance().getInfo(skillId,skillLevel);

                if (skill != null)
                    skill.getEffects(playerInstance, playerInstance);
            }

            showChatWindow(playerInstance, pageVal);
        }
        else if (command.startsWith("Heal"))
        {
            if (!playerInstance.isInCombat() && !AttackStanceTaskManager.getInstance().getAttackStanceTask(playerInstance))
            {
                playerInstance.setCurrentCp(playerInstance.getMaxCp());
                playerInstance.setCurrentHpMp(playerInstance.getMaxHp(), playerInstance.getMaxMp());
            }
            showChatWindow(playerInstance, 0); // 0 = main window
        }
        else if (command.startsWith("removeBuffs"))
        {
            playerInstance.stopAllEffects();
            playerInstance.clearSouls();
            playerInstance.clearCharges();
        }
        else
            super.onBypassFeedback(playerInstance, command);
    }
}


И прошу тебя его изминить так чтобы я вставил его в этот файл запустил и всё заработало, надеюсь понятно разьяснил)

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Александр
Александр

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· 08/30/2009, 07:25 AM

приготовь и съешь называется...
если не знаете java... не лезьте вы в ядро...
хотите? учите основы Java хотя бы... и включайте логику

никто за вас это делать не будет
хотя тут элементарно

— Жадный...

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Nice42ru
Nice42ru

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· 08/30/2009, 09:33 AM

Ну если элементарно, то помоги пожалусйто, я спасибок потыкаю!

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AtomoS
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· 08/30/2009, 09:57 AM

Nice42ru, лучше посиди и сам разберись...

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Nice42ru
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· 08/30/2009, 10:01 AM

я сдесь чтобы получить ващей помощи, думаю для этого и есть этот форум а не для того чтобы каждый мне говорил Юзай поиск, иди сам учи и тп

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Nice42ru
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· 08/30/2009, 03:11 PM

Подскажите куда это чудо вставить как подключить и тп
Очень прошу!

Код
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class Buffs
    implements IVoicedCommandHandler
{

    public Buffs()
    {
    }

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        if(command.equalsIgnoreCase("fbuff"))
        {
            activeChar.sendMessage("Koszunjuk hogy nalunk buffoltal. (Fighter)");
            L2Skill fbuff01 = SkillTable.getInstance().getInfo(275, 1);
            fbuff01.getEffects(activeChar, activeChar);
            L2Skill fbuff02 = SkillTable.getInstance().getInfo(271, 1);
            fbuff02.getEffects(activeChar, activeChar);
            L2Skill fbuff03 = SkillTable.getInstance().getInfo(274, 1);
            fbuff03.getEffects(activeChar, activeChar);
            L2Skill fbuff04 = SkillTable.getInstance().getInfo(264, 1);
            fbuff04.getEffects(activeChar, activeChar);
            L2Skill fbuff05 = SkillTable.getInstance().getInfo(304, 1);
            fbuff05.getEffects(activeChar, activeChar);
            L2Skill fbuff06 = SkillTable.getInstance().getInfo(267, 1);
            fbuff06.getEffects(activeChar, activeChar);
            L2Skill fbuff07 = SkillTable.getInstance().getInfo(1240, 3);
            fbuff07.getEffects(activeChar, activeChar);
            L2Skill fbuff08 = SkillTable.getInstance().getInfo(1035, 4);
            fbuff08.getEffects(activeChar, activeChar);
            L2Skill fbuff09 = SkillTable.getInstance().getInfo(1068, 3);
            fbuff09.getEffects(activeChar, activeChar);
            L2Skill fbuff10 = SkillTable.getInstance().getInfo(1045, 6);
            fbuff10.getEffects(activeChar, activeChar);
            L2Skill fbuff11 = SkillTable.getInstance().getInfo(1048, 6);
            fbuff11.getEffects(activeChar, activeChar);
            L2Skill fbuff12 = SkillTable.getInstance().getInfo(1077, 3);
            fbuff12.getEffects(activeChar, activeChar);
            L2Skill fbuff13 = SkillTable.getInstance().getInfo(1086, 2);
            fbuff13.getEffects(activeChar, activeChar);
            L2Skill fbuff14 = SkillTable.getInstance().getInfo(1036, 2);
            fbuff14.getEffects(activeChar, activeChar);
            L2Skill fbuff15 = SkillTable.getInstance().getInfo(1040, 3);
            fbuff15.getEffects(activeChar, activeChar);
            L2Skill fbuff16 = SkillTable.getInstance().getInfo(1242, 3);
            fbuff16.getEffects(activeChar, activeChar);
            L2Skill fbuff17 = SkillTable.getInstance().getInfo(1062, 2);
            fbuff17.getEffects(activeChar, activeChar);
            L2Skill fbuff18 = SkillTable.getInstance().getInfo(1388, 3);
            fbuff18.getEffects(activeChar, activeChar);
            L2Skill fbuff19 = SkillTable.getInstance().getInfo(1268, 4);
            fbuff19.getEffects(activeChar, activeChar);
            L2Skill fbuff20 = SkillTable.getInstance().getInfo(1259, 4);
            fbuff20.getEffects(activeChar, activeChar);
            L2Skill fbuff21 = SkillTable.getInstance().getInfo(1243, 6);
            fbuff21.getEffects(activeChar, activeChar);
            L2Skill fbuff22 = SkillTable.getInstance().getInfo(1087, 3);
            fbuff22.getEffects(activeChar, activeChar);
            L2Skill fbuff23 = SkillTable.getInstance().getInfo(1204, 2);
            fbuff23.getEffects(activeChar, activeChar);
            L2Skill fbuff24 = SkillTable.getInstance().getInfo(349, 1);
            fbuff24.getEffects(activeChar, activeChar);
            L2Skill fbuff25 = SkillTable.getInstance().getInfo(364, 1);
            fbuff25.getEffects(activeChar, activeChar);
        } else
        if(command.equalsIgnoreCase("mbuff"))
        {
            activeChar.sendMessage("Koszunjuk hogy nalunk buffoltal. (Wizard)");
            L2Skill mbuff01 = SkillTable.getInstance().getInfo(276, 1);
            mbuff01.getEffects(activeChar, activeChar);
            L2Skill mbuff02 = SkillTable.getInstance().getInfo(273, 1);
            mbuff02.getEffects(activeChar, activeChar);
            L2Skill mbuff03 = SkillTable.getInstance().getInfo(264, 1);
            mbuff03.getEffects(activeChar, activeChar);
            L2Skill mbuff04 = SkillTable.getInstance().getInfo(304, 1);
            mbuff04.getEffects(activeChar, activeChar);
            L2Skill mbuff05 = SkillTable.getInstance().getInfo(267, 1);
            mbuff05.getEffects(activeChar, activeChar);
            L2Skill mbuff06 = SkillTable.getInstance().getInfo(1085, 3);
            mbuff06.getEffects(activeChar, activeChar);
            L2Skill mbuff07 = SkillTable.getInstance().getInfo(1062, 2);
            mbuff07.getEffects(activeChar, activeChar);
            L2Skill mbuff08 = SkillTable.getInstance().getInfo(1078, 6);
            mbuff08.getEffects(activeChar, activeChar);
            L2Skill mbuff09 = SkillTable.getInstance().getInfo(1059, 3);
            mbuff09.getEffects(activeChar, activeChar);
            L2Skill mbuff10 = SkillTable.getInstance().getInfo(1303, 2);
            mbuff10.getEffects(activeChar, activeChar);
            L2Skill mbuff11 = SkillTable.getInstance().getInfo(1204, 2);
            mbuff11.getEffects(activeChar, activeChar);
            L2Skill mbuff12 = SkillTable.getInstance().getInfo(1036, 2);
            mbuff12.getEffects(activeChar, activeChar);
            L2Skill mbuff13 = SkillTable.getInstance().getInfo(1040, 3);
            mbuff13.getEffects(activeChar, activeChar);
            L2Skill mbuff14 = SkillTable.getInstance().getInfo(1389, 3);
            mbuff14.getEffects(activeChar, activeChar);
            L2Skill mbuff15 = SkillTable.getInstance().getInfo(1045, 6);
            mbuff15.getEffects(activeChar, activeChar);
            L2Skill mbuff16 = SkillTable.getInstance().getInfo(1048, 6);
            mbuff16.getEffects(activeChar, activeChar);
            L2Skill mbuff17 = SkillTable.getInstance().getInfo(1397, 3);
            mbuff17.getEffects(activeChar, activeChar);
            L2Skill mbuff18 = SkillTable.getInstance().getInfo(349, 1);
            mbuff18.getEffects(activeChar, activeChar);
            L2Skill mbuff19 = SkillTable.getInstance().getInfo(363, 1);
            mbuff19.getEffects(activeChar, activeChar);
        }
        return true;
    }

    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }

    private static final String _voicedCommands[] = {
        "fbuff", "mbuff"
    };

}


Что делать если такой папки у мя нету а именно

net.sf.l2j.gameserver.handler.voicedcommandhandlers

а есть только net.sf.l2j.gameserver.handler

но есть просто файл VoicedCommandHandler.java

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Nice42ru
Nice42ru

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· 08/30/2009, 03:28 PM

Пробывал вставить в VoicedCommandHandler.java ошибка при компиляции... Помогите очень прошу!!

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