[question]Продлить бафф
Сборка: L2 Oneo Preconfigured by criticalerror
Краткое изложение СУТИ проблемы: баффер дает дансы на 1 минуту...
Вопрос: как удлинить все баффы до часа?
Мои соображения по этому поводу: В остальных сборках это в конфиге настраевалось.. Тут нету( думаю просто добавив в конфиг я не отделаюсь. Поэтому, прошу подсказать.
Краткое изложение СУТИ проблемы: баффер вибивает иконку квеста как только открываеш диалоговое окно.
Вопрос: как убрать эту иконку?
Мои соображения по этому поводу:По началу бафер вовсе выбивал ошибку. Я конец файла подредактировал но теперь иконка выскакивает.
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
как с этим боротся?

и как отключить анимацию?
Краткое изложение СУТИ проблемы: Нету иконок армора в магазине.
Вопрос: Что подредактировать что бы в шопе все норм отображалось
Мои соображения по этому поводу:По скольку использую L2 Oneo Preconfigured by criticalerror там сразу есть два веспера епик и голд. Попытался сделать шоп веспера, но в игре ни иконок ни описания. Вобще без понятия где тут копать(

Оч надеюсь на вашу помощь=))) с меня понятно спасибки)))
Краткое изложение СУТИ проблемы: баффер дает дансы на 1 минуту...
Вопрос: как удлинить все баффы до часа?
Мои соображения по этому поводу: В остальных сборках это в конфиге настраевалось.. Тут нету( думаю просто добавив в конфиг я не отделаюсь. Поэтому, прошу подсказать.
здесь правиш время бафа, data\stats\skills а остальное полный бред.
этот конфиг есть вроде как везде в altsettings.properties
# This will basically overlook the "time= x" in the skill xml's so that you do
# not need to modify the L2J Datapack XML's to increase skill duration.
# Skill duration list:
# Format : skillid,newtime;skillid2,newtime2;....
# Example:
# This enable 1h(3600) duration for songs, the "\"indicates new line,
# and is only set for formating purposes.
# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
# 363,3600;364,3600
# Retail: false
AltEnableModifySkillDuration = False
AltSkillDurationList =
# Enable to modify skill reuse data
AltEnableModifySkillReuse = False
# Skill reuse list
# Format : skillid,newDelayTime;skillid,newDelayTime2....
AltSkillReuseList =
# Skills Wait Delay enable
AltEnableModifySkillWaitDelay = False
# Skills Wait Dealy List
# Format : skillid,newDelayTime;skillid,newDelayTime2....
AltSkillWaitDelayList =
— Ммм... Мхост... Творит чудеса
Подредактировал шапку со скринами чтоб понятней было... по третему вопросу.. Да придется все скилы в ручную удлинять.
mhost такого в конфиге небыло, в ручную дописав не помогло...
И как убрать анимацию бафов?
kirk_gm: и как отключить анимацию?Проблема №3
Краткое изложение СУТИ проблемы: Нету иконок армора в магазине.
Вопрос: Что подредактировать что бы в шопе все норм отображалось
Мои соображения по этому поводу:По скольку использую L2 Oneo Preconfigured by criticalerror там сразу есть два веспера епик и голд. Попытался сделать шоп веспера, но в игре ни иконок ни описания. Вобще без понятия где тут копать(
Оч надеюсь на вашу помощь=))) с меня понятно спасибки)))
черные квадраты - это патч, сделай ИД у шмоток не больше 10000, и естественно в БД поменяй ИД шмотов как в патче.
kirk_gm: в ручную дописав не помогло...
Естественно))
Раз в конфиге нет,идём в data/stats/skill открываем скилы в вашем случае открываем ИД денсов, ищем скил по ИД,затем там будет что-то такое:
<effect count="1" name="Buff" time="5" val="0">
</effect>
time="3600" ставим так = бафф 60 минут
— Оо
Краткое изложение СУТИ проблемы: Нету иконок армора в магазине.
Вопрос: Что подредактировать что бы в шопе все норм отображалось
Мои соображения по этому поводу:По скольку использую L2 Oneo Preconfigured by criticalerror там сразу есть два веспера епик и голд. Попытался сделать шоп веспера, но в игре ни иконок ни описания. Вобще без понятия где тут копать(

Оч надеюсь на вашу помощь=))) с меня понятно спасибки)))
Ид армора не должен быть длиннее 5 цифр
Знач осталась только проблема №2. Но еще такой вопрос... С чем может быть связано что itemname-e.dat и все именно нужные подобные файлы не открываются.. Это только от этой сборки.. обычные беру, открывает. А эти нет.
или с fileedit что-то не то (не для тех хроник) или патч кривой, попробуй скачай другой.
насчет проблемы 2, скинь бафера
Пробовал три файледита разных и пробовал l2encdec_292 и не открыло... а насчет бафера.. __init__.py
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "912_buffer"
#Включение\выключение разделов. Для выключения замените ON на OFF
attack = "ON"
defence = "ON"
resist = "ON"
support = "ON"
warcryer = "OFF"
overlord = "OFF"
song = "ON"
dance = "ON"
noble = "ON"
summon = "ON"
cubic = "ON"
NPC = [40001]
#==================================================
MinLvL = 1 # Мин.ЛВЛ #
MaxLvL = 81 # Макс.ЛВЛ #
Adena = 57 # ID Адены #
MinAdena = 5000000 # Мин.кол-во адены #
Buff = 200000 # Цена за баффы #
Dance = 500000 # Цена за танцы #
Songs = 500000 # Цена за песни #
Buff_Fighter = 5000000 # Цена за пакет для воина #
Buff_Mag = 5000000 # Цена за пакет для мага #
#==================================================
print "importing custom: 912_buffer OK"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(Adena)
if count < MinAdena :
htmltext = "<html><body>Маловато денежек.</body></html>"
if st.getPlayer().getLevel() < MinLvL :
htmltext = "<html><body>Маловат левел. Минимальный "+str(min_level)+"</body></html>"
if st.getPlayer().getLevel() < MaxLvL :
htmltext = "<html><body>Слишком большой лвл. Чтото тут не чисто. Максимальный "+str(max_level)+"</body></html>"
else:
st.getPlayer().setTarget(st.getPlayer())
#Buff Fighter
if event == "124":
st.takeItems(Adena,Buff_Fighter)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "1.htm"
st.setState(COMPLETED)
#Buff Mag
if event == "125":
st.takeItems(Adena,Buff_Mag)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "1.htm"
st.setState(COMPLETED)
#Full buff fighter 1p
if event == "126":
st.takeItems(prise_ID,Full_buff_f1_prise)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 3p
if event == "120":
st.takeItems(prise_ID,Full_buff_m3_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 2p
if event == "121":
st.takeItems(prise_ID,Full_buff_m2_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#Full buff mage 1p
if event == "122":
st.takeItems(prise_ID,Full_buff_m1_prise)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "buff.htm"
st.setState(COMPLETED)
#All Song
if event == "130":
st.takeItems(prise_ID,all_song_prise)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(COMPLETED)
#All dance
if event == "131":
st.takeItems(prise_ID,all_dance_prise)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
return "all_song.htm"
st.setState(COMPLETED)
#Cancel
if event == "666":
st.getPlayer().stopAllEffects()
return "1.htm"
st.setState(COMPLETED)
#Restore
if event == "665":
st.getPlayer().setCurrentHpMp(st.getPlayer().getMaxHp(), st.getPlayer().getMaxMp())
st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())
return "1.htm"
st.setState(COMPLETED)
if event == "2":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "3":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "4":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "5":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "6":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "7":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "8":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "9":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "10":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "11":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "12":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "13":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "14":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "15":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1242,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "16":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "17":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "18":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "19":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "20":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "21":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "22":
if attack == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "23":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "24":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "25":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "26":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "27":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "28":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "29":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "30":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "31":
if defence == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "32":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "33":
if resist == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "34":
if defence == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_defence.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "35":
if support == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
return "buff_support.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "36":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "37":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "38":
if resist == "ON":
st.takeItems(prise_ID,buff_prise)
SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_resist.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "39":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "40":
if attack == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "41":
if support == "ON":
st.takeItems(Adena,Buff)
SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
return "2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "42":
if attack == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())
return "buff_attack2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#CHANTS
if event == "43":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "44":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "45":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "47":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "60":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "61":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "62":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "63":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "64":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "65":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "66":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "67":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "68":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "69":
if warcryer == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "70":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "71":
if warcryer == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_warcryer3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Overlord
if event == "48":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "49":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "50":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "51":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "52":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "53":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "54":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "55":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "56":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "57":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "58":
if overlord == "ON":
st.takeItems(prise_ID,Chant_prise)
SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "59":
if overlord == "ON":
st.takeItems(prise_ID,Prophecy_prise)
SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer())
return "chant_overlord2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Songs
if event == "72":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "73":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "74":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "75":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "76":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "77":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "78":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "79":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "80":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "81":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "82":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "83":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "84":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "85":
if song == "ON":
st.takeItems(Adena,Songs)
SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())
return "4.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Dance
if event == "86":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "87":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "88":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "89":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "90":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "91":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "92":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "93":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "94":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "95":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "96":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "97":
if dance == "ON":
st.takeItems(Adena,Dance)
SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())
return "3.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Noble
if event == "98":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(396,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "99":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(395,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "101":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1325,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "102":
if noble == "ON":
st.takeItems(prise_ID,Noble_prise)
SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
return "song_noble.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "103":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "104":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "105":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "106":
if summon == "ON":
st.takeItems(prise_ID,Summon_prise)
SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())
return "song_summon.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
#Cubic
if event == "107":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().sendMessage("You used crystals for the call of cubic")
st.getPlayer().doCast(SkillTable.getInstance().getInfo(10,8))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "108":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(22,7))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "109":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(33,8))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "110":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(67,7))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "111":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(278,6))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "112":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(449,4))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "113":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1279,9))
return "cubic.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "114":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1280,9))
return "cubic2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if event == "115":
if cubic == "ON":
st.takeItems(prise_ID,cubic_prise)
st.getPlayer().doCast(SkillTable.getInstance().getInfo(1281,9))
return "cubic2.htm"
st.setState(COMPLETED)
else:
htmltext = "<html><body>This section is turn-off by admin.</body></html>"
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(STARTED)
return "1.htm"
QUEST = Quest(912,qn,"Custom")
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
#QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
1. Текст не могу под спойлер ибо не могу отредактировать сообщение.
2. Так аналогичный только чуть отличающейся бафер там по стандарту но иконки нету... правда сейчас он тоже не работает(
GILZA92 ты просто гений... как я сам не додумался.. Поломалась машина , купи другую, сломал руку пришей другую..
Помоему в теме было указано что мне нужно решение проблемы, а не новая сборка.
Ты конечно извини, но никак не в тему твой ответ...


![-=[BloodKill]=-](/uploads/fotos/av-39301.jpg)
