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5 replies118 viewsCurrently viewing: 1
· 10/20/2009, 07:51 PM
Сборка: IT, La2base, последняя
Краткое изложение СУТИ проблемы: вобщем я делаю бафера...и те скилы которые требуют интем за баф, я дублирую и меняю ид..вообщем коректирую тот же баф как мне надо....но вот проблема возникла с кубика..сделал все...но выходит загвоздка когда бафаешь нет анимации..эфекта вокруг персонажа...ставлю старый ид, все есть..только интем запрашивает(((
skillname-e
Раскрывающийся текст
Код
9947 8 Summon Phantom Cubic "Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade." none none
9948 7 Summon Vampiric Cubic Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade. none none
9949 6 Summon Viper Cubic Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade. none none
9950 8 Summon Storm Cubic "Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 14 Crystals: D-Grade are consumed." none none
9951 7 Summon Life Cubic Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 13 Crystals: D-Grade. none none
9952 9 Summon Binding Cubic Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 13 Crystals: D-Grade. none none
9953 9 Summon Aqua Cubic Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 7 Crystals: D-Grade. none none
9954 9 Summon Spark Cubic Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 13 Crystals: D-Grade. none none
9948 7 Summon Vampiric Cubic Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade. none none
9949 6 Summon Viper Cubic Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade. none none
9950 8 Summon Storm Cubic "Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 14 Crystals: D-Grade are consumed." none none
9951 7 Summon Life Cubic Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 13 Crystals: D-Grade. none none
9952 9 Summon Binding Cubic Summons Binding Cubic. Binding Cubic uses magic that paralyze a targeted enemy. Requires 13 Crystals: D-Grade. none none
9953 9 Summon Aqua Cubic Summons Aqua Cubic. Aqua Cubic uses magic that damages a targeted enemy over time. Requires 7 Crystals: D-Grade. none none
9954 9 Summon Spark Cubic Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 13 Crystals: D-Grade. none none
skillgrp
Раскрывающийся текст
Код
9947 8 0 69 -1 1 6 1 i icon.skill0033 0 0 0 0 8 10
9948 7 0 67 -1 1 6 1 i icon.skill0022 0 0 0 0 8 10
9949 6 0 67 -1 1 6 1 i icon.skill0278 0 0 0 0 8 10
9950 8 0 69 -1 1 6 1 i icon.skill0010 0 0 0 0 8 10
9951 7 0 67 -1 1 6 1 i icon.skill0067 0 0 0 0 8 10
9952 9 0 67 -1 1 6 1 i icon.skill1279 0 0 0 0 8 10
9953 9 0 69 -1 1 6 1 i icon.skill1280 0 0 0 0 8 10
9954 9 0 67 -1 1 6 1 i icon.skill1281 0 0 0 0 8 10
9948 7 0 67 -1 1 6 1 i icon.skill0022 0 0 0 0 8 10
9949 6 0 67 -1 1 6 1 i icon.skill0278 0 0 0 0 8 10
9950 8 0 69 -1 1 6 1 i icon.skill0010 0 0 0 0 8 10
9951 7 0 67 -1 1 6 1 i icon.skill0067 0 0 0 0 8 10
9952 9 0 67 -1 1 6 1 i icon.skill1279 0 0 0 0 8 10
9953 9 0 69 -1 1 6 1 i icon.skill1280 0 0 0 0 8 10
9954 9 0 67 -1 1 6 1 i icon.skill1281 0 0 0 0 8 10
stats/skill
Код
<skill id="9947" levels="8" name="Summon Phantom Cubic">
<table name="#mpConsume_Init"> 7 9 10 11 12 13 13 14 </table>
<table name="#mpConsume"> 28 33 38 43 46 49 52 55 </table>
<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="40"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="5"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9948" levels="7" name="Summon Vampiric Cubic">
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14 </table>
<table name="#mpConsume"> 30 35 40 44 48 51 53 </table>
<table name="#magicLvl"> 43 49 55 60 64 68 72 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="2"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9949" levels="6" name="Summon Viper Cubic">
<table name="#mpConsume_Init"> 9 10 11 12 13 14 </table>
<table name="#mpConsume"> 35 40 44 48 51 53 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="70"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="4"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9950" levels="8" name="Summon Storm Cubic">
<table name="#mpConsume_Init"> 7 9 10 11 12 13 13 14 </table>
<table name="#mpConsume"> 28 33 38 43 46 49 52 55 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="1" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<skill id="9951" levels="7" name="Summon Life Cubic">
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14</table>
<table name="#mpConsume"> 30 35 40 44 48 51 53 </table>
<table name="#magicLvl"> 42 49 55 60 64 68 72 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="3"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9952" levels="9" name="Summon Binding Cubic">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 12 13 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 44 48 51 53 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="20"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="6" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<skill id="9953" levels="9" name="Summon Aqua Cubic">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 12 13 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 46 49 52 55 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="40"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="7" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<skill id="9954" levels="9" name="Summon Spark Cubic">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 12 13 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 44 48 51 53 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="80"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="8" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<table name="#mpConsume_Init"> 7 9 10 11 12 13 13 14 </table>
<table name="#mpConsume"> 28 33 38 43 46 49 52 55 </table>
<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="40"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="5"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9948" levels="7" name="Summon Vampiric Cubic">
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14 </table>
<table name="#mpConsume"> 30 35 40 44 48 51 53 </table>
<table name="#magicLvl"> 43 49 55 60 64 68 72 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="2"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9949" levels="6" name="Summon Viper Cubic">
<table name="#mpConsume_Init"> 9 10 11 12 13 14 </table>
<table name="#mpConsume"> 35 40 44 48 51 53 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="70"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="4"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9950" levels="8" name="Summon Storm Cubic">
<table name="#mpConsume_Init"> 7 9 10 11 12 13 13 14 </table>
<table name="#mpConsume"> 28 33 38 43 46 49 52 55 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="1" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<skill id="9951" levels="7" name="Summon Life Cubic">
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14</table>
<table name="#mpConsume"> 30 35 40 44 48 51 53 </table>
<table name="#magicLvl"> 42 49 55 60 64 68 72 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="3"/>
<set name="expPenalty" val="0.0"/>
<set name="isCubic" val="true"/>
<for>
</for>
</skill>
<skill id="9952" levels="9" name="Summon Binding Cubic">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 12 13 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 44 48 51 53 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="20"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="6" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<skill id="9953" levels="9" name="Summon Aqua Cubic">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 12 13 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 46 49 52 55 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="40"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="7" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
<skill id="9954" levels="9" name="Summon Spark Cubic">
<table name="#mpConsume_Init"> 7 8 9 10 11 11 12 13 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 44 48 51 53 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="power" val="80"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="20000"/>
<set name="hitTime" val="6000"/>
<set name="skillType" val="SUMMON"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<!-- Summon-specific -->
<set name="npcId" val="8" />
<set name="expPenalty" val="0.0" />
<set name="isCubic" val="true" />
<for>
</for>
</skill>
база
Раскрывающийся текст
Код
INSERT INTO `skill_trees` VALUES ('33', '9947', '1', 'Summon Phantom Cubic', '26000', '40');
INSERT INTO `skill_trees` VALUES ('33', '9947', '2', 'Summon Phantom Cubic', '40000', '46');
INSERT INTO `skill_trees` VALUES ('33', '9947', '3', 'Summon Phantom Cubic', '94000', '52');
INSERT INTO `skill_trees` VALUES ('33', '9947', '4', 'Summon Phantom Cubic', '126000', '58');
INSERT INTO `skill_trees` VALUES ('33', '9947', '5', 'Summon Phantom Cubic', '210000', '62');
INSERT INTO `skill_trees` VALUES ('33', '9947', '6', 'Summon Phantom Cubic', '370000', '66');
INSERT INTO `skill_trees` VALUES ('33', '9947', '7', 'Summon Phantom Cubic', '510000', '70');
INSERT INTO `skill_trees` VALUES ('33', '9947', '8', 'Summon Phantom Cubic', '1370000', '74');
INSERT INTO `skill_trees` VALUES ('33', '9948', '1', 'Summon Vampiric Cubic', '29000', '43');
INSERT INTO `skill_trees` VALUES ('33', '9948', '2', 'Summon Vampiric Cubic', '58000', '49');
INSERT INTO `skill_trees` VALUES ('33', '9948', '3', 'Summon Vampiric Cubic', '116000', '55');
INSERT INTO `skill_trees` VALUES ('33', '9948', '4', 'Summon Vampiric Cubic', '161000', '60');
INSERT INTO `skill_trees` VALUES ('33', '9948', '5', 'Summon Vampiric Cubic', '250000', '64');
INSERT INTO `skill_trees` VALUES ('33', '9948', '6', 'Summon Vampiric Cubic', '430000', '68');
INSERT INTO `skill_trees` VALUES ('33', '9948', '7', 'Summon Vampiric Cubic', '630000', '72');
INSERT INTO `skill_trees` VALUES ('33', '9949', '1', 'Summon Viper Cubic', '58000', '49');
INSERT INTO `skill_trees` VALUES ('33', '9949', '2', 'Summon Viper Cubic', '116000', '55');
INSERT INTO `skill_trees` VALUES ('33', '9949', '3', 'Summon Viper Cubic', '161000', '60');
INSERT INTO `skill_trees` VALUES ('33', '9949', '4', 'Summon Viper Cubic', '250000', '64');
INSERT INTO `skill_trees` VALUES ('33', '9949', '5', 'Summon Viper Cubic', '430000', '68');
INSERT INTO `skill_trees` VALUES ('33', '9949', '6', 'Summon Viper Cubic', '630000', '72');
INSERT INTO `skill_trees` VALUES ('20', '9950', '1', 'Summon Storm Cubic', '30000', '40');
INSERT INTO `skill_trees` VALUES ('20', '9950', '2', 'Summon Storm Cubic', '50000', '46');
INSERT INTO `skill_trees` VALUES ('20', '9950', '3', 'Summon Storm Cubic', '115000', '52');
INSERT INTO `skill_trees` VALUES ('20', '9950', '4', 'Summon Storm Cubic', '171000', '58');
INSERT INTO `skill_trees` VALUES ('20', '9950', '5', 'Summon Storm Cubic', '270000', '62');
INSERT INTO `skill_trees` VALUES ('20', '9950', '6', 'Summon Storm Cubic', '500000', '66');
INSERT INTO `skill_trees` VALUES ('20', '9950', '7', 'Summon Storm Cubic', '620000', '70');
INSERT INTO `skill_trees` VALUES ('20', '9950', '8', 'Summon Storm Cubic', '1860000', '74');
INSERT INTO `skill_trees` VALUES ('20', '9951', '1', 'Summon Life Cubic', '35000', '43');
INSERT INTO `skill_trees` VALUES ('20', '9951', '2', 'Summon Life Cubic', '82000', '49');
INSERT INTO `skill_trees` VALUES ('20', '9951', '3', 'Summon Life Cubic', '157000', '55');
INSERT INTO `skill_trees` VALUES ('20', '9951', '4', 'Summon Life Cubic', '193000', '60');
INSERT INTO `skill_trees` VALUES ('20', '9951', '5', 'Summon Life Cubic', '320000', '64');
INSERT INTO `skill_trees` VALUES ('20', '9951', '6', 'Summon Life Cubic', '560000', '68');
INSERT INTO `skill_trees` VALUES ('20', '9951', '7', 'Summon Life Cubic', '800000', '72');
INSERT INTO `skill_trees` VALUES ('14', '9952', '1', 'Summon Binding Cubic', '32000', '40');
INSERT INTO `skill_trees` VALUES ('14', '9952', '2', 'Summon Binding Cubic', '41000', '44');
INSERT INTO `skill_trees` VALUES ('14', '9952', '3', 'Summon Binding Cubic', '75000', '48');
INSERT INTO `skill_trees` VALUES ('14', '9952', '4', 'Summon Binding Cubic', '106000', '52');
INSERT INTO `skill_trees` VALUES ('14', '9952', '5', 'Summon Binding Cubic', '111000', '56');
INSERT INTO `skill_trees` VALUES ('14', '9952', '6', 'Summon Binding Cubic', '188000', '60');
INSERT INTO `skill_trees` VALUES ('14', '9952', '7', 'Summon Binding Cubic', '340000', '64');
INSERT INTO `skill_trees` VALUES ('14', '9952', '8', 'Summon Binding Cubic', '550000', '68');
INSERT INTO `skill_trees` VALUES ('14', '9952', '9', 'Summon Binding Cubic', '1070000', '72');
INSERT INTO `skill_trees` VALUES ('28', '9953', '1', 'Summon Aqua Cubic', '30000', '40');
INSERT INTO `skill_trees` VALUES ('28', '9953', '2', 'Summon Aqua Cubic', '41000', '44');
INSERT INTO `skill_trees` VALUES ('28', '9953', '3', 'Summon Aqua Cubic', '63000', '48');
INSERT INTO `skill_trees` VALUES ('28', '9953', '4', 'Summon Aqua Cubic', '100000', '52');
INSERT INTO `skill_trees` VALUES ('28', '9953', '5', 'Summon Aqua Cubic', '100000', '56');
INSERT INTO `skill_trees` VALUES ('28', '9953', '6', 'Summon Aqua Cubic', '250000', '62');
INSERT INTO `skill_trees` VALUES ('28', '9953', '7', 'Summon Aqua Cubic', '440000', '66');
INSERT INTO `skill_trees` VALUES ('28', '9953', '8', 'Summon Aqua Cubic', '550000', '70');
INSERT INTO `skill_trees` VALUES ('28', '9953', '9', 'Summon Aqua Cubic', '1350000', '74');
INSERT INTO `skill_trees` VALUES ('41', '9954', '1', 'Summon Spark Cubic', '30000', '40');
INSERT INTO `skill_trees` VALUES ('41', '9954', '2', 'Summon Spark Cubic', '39000', '44');
INSERT INTO `skill_trees` VALUES ('41', '9954', '3', 'Summon Spark Cubic', '71000', '48');
INSERT INTO `skill_trees` VALUES ('41', '9954', '4', 'Summon Spark Cubic', '100000', '52');
INSERT INTO `skill_trees` VALUES ('41', '9954', '5', 'Summon Spark Cubic', '105000', '56');
INSERT INTO `skill_trees` VALUES ('41', '9954', '6', 'Summon Spark Cubic', '188000', '60');
INSERT INTO `skill_trees` VALUES ('41', '9954', '7', 'Summon Spark Cubic', '340000', '64');
INSERT INTO `skill_trees` VALUES ('41', '9954', '8', 'Summon Spark Cubic', '550000', '68');
INSERT INTO `skill_trees` VALUES ('41', '9954', '9', 'Summon Spark Cubic', '1070000', '72');
INSERT INTO `skill_trees` VALUES ('33', '9947', '2', 'Summon Phantom Cubic', '40000', '46');
INSERT INTO `skill_trees` VALUES ('33', '9947', '3', 'Summon Phantom Cubic', '94000', '52');
INSERT INTO `skill_trees` VALUES ('33', '9947', '4', 'Summon Phantom Cubic', '126000', '58');
INSERT INTO `skill_trees` VALUES ('33', '9947', '5', 'Summon Phantom Cubic', '210000', '62');
INSERT INTO `skill_trees` VALUES ('33', '9947', '6', 'Summon Phantom Cubic', '370000', '66');
INSERT INTO `skill_trees` VALUES ('33', '9947', '7', 'Summon Phantom Cubic', '510000', '70');
INSERT INTO `skill_trees` VALUES ('33', '9947', '8', 'Summon Phantom Cubic', '1370000', '74');
INSERT INTO `skill_trees` VALUES ('33', '9948', '1', 'Summon Vampiric Cubic', '29000', '43');
INSERT INTO `skill_trees` VALUES ('33', '9948', '2', 'Summon Vampiric Cubic', '58000', '49');
INSERT INTO `skill_trees` VALUES ('33', '9948', '3', 'Summon Vampiric Cubic', '116000', '55');
INSERT INTO `skill_trees` VALUES ('33', '9948', '4', 'Summon Vampiric Cubic', '161000', '60');
INSERT INTO `skill_trees` VALUES ('33', '9948', '5', 'Summon Vampiric Cubic', '250000', '64');
INSERT INTO `skill_trees` VALUES ('33', '9948', '6', 'Summon Vampiric Cubic', '430000', '68');
INSERT INTO `skill_trees` VALUES ('33', '9948', '7', 'Summon Vampiric Cubic', '630000', '72');
INSERT INTO `skill_trees` VALUES ('33', '9949', '1', 'Summon Viper Cubic', '58000', '49');
INSERT INTO `skill_trees` VALUES ('33', '9949', '2', 'Summon Viper Cubic', '116000', '55');
INSERT INTO `skill_trees` VALUES ('33', '9949', '3', 'Summon Viper Cubic', '161000', '60');
INSERT INTO `skill_trees` VALUES ('33', '9949', '4', 'Summon Viper Cubic', '250000', '64');
INSERT INTO `skill_trees` VALUES ('33', '9949', '5', 'Summon Viper Cubic', '430000', '68');
INSERT INTO `skill_trees` VALUES ('33', '9949', '6', 'Summon Viper Cubic', '630000', '72');
INSERT INTO `skill_trees` VALUES ('20', '9950', '1', 'Summon Storm Cubic', '30000', '40');
INSERT INTO `skill_trees` VALUES ('20', '9950', '2', 'Summon Storm Cubic', '50000', '46');
INSERT INTO `skill_trees` VALUES ('20', '9950', '3', 'Summon Storm Cubic', '115000', '52');
INSERT INTO `skill_trees` VALUES ('20', '9950', '4', 'Summon Storm Cubic', '171000', '58');
INSERT INTO `skill_trees` VALUES ('20', '9950', '5', 'Summon Storm Cubic', '270000', '62');
INSERT INTO `skill_trees` VALUES ('20', '9950', '6', 'Summon Storm Cubic', '500000', '66');
INSERT INTO `skill_trees` VALUES ('20', '9950', '7', 'Summon Storm Cubic', '620000', '70');
INSERT INTO `skill_trees` VALUES ('20', '9950', '8', 'Summon Storm Cubic', '1860000', '74');
INSERT INTO `skill_trees` VALUES ('20', '9951', '1', 'Summon Life Cubic', '35000', '43');
INSERT INTO `skill_trees` VALUES ('20', '9951', '2', 'Summon Life Cubic', '82000', '49');
INSERT INTO `skill_trees` VALUES ('20', '9951', '3', 'Summon Life Cubic', '157000', '55');
INSERT INTO `skill_trees` VALUES ('20', '9951', '4', 'Summon Life Cubic', '193000', '60');
INSERT INTO `skill_trees` VALUES ('20', '9951', '5', 'Summon Life Cubic', '320000', '64');
INSERT INTO `skill_trees` VALUES ('20', '9951', '6', 'Summon Life Cubic', '560000', '68');
INSERT INTO `skill_trees` VALUES ('20', '9951', '7', 'Summon Life Cubic', '800000', '72');
INSERT INTO `skill_trees` VALUES ('14', '9952', '1', 'Summon Binding Cubic', '32000', '40');
INSERT INTO `skill_trees` VALUES ('14', '9952', '2', 'Summon Binding Cubic', '41000', '44');
INSERT INTO `skill_trees` VALUES ('14', '9952', '3', 'Summon Binding Cubic', '75000', '48');
INSERT INTO `skill_trees` VALUES ('14', '9952', '4', 'Summon Binding Cubic', '106000', '52');
INSERT INTO `skill_trees` VALUES ('14', '9952', '5', 'Summon Binding Cubic', '111000', '56');
INSERT INTO `skill_trees` VALUES ('14', '9952', '6', 'Summon Binding Cubic', '188000', '60');
INSERT INTO `skill_trees` VALUES ('14', '9952', '7', 'Summon Binding Cubic', '340000', '64');
INSERT INTO `skill_trees` VALUES ('14', '9952', '8', 'Summon Binding Cubic', '550000', '68');
INSERT INTO `skill_trees` VALUES ('14', '9952', '9', 'Summon Binding Cubic', '1070000', '72');
INSERT INTO `skill_trees` VALUES ('28', '9953', '1', 'Summon Aqua Cubic', '30000', '40');
INSERT INTO `skill_trees` VALUES ('28', '9953', '2', 'Summon Aqua Cubic', '41000', '44');
INSERT INTO `skill_trees` VALUES ('28', '9953', '3', 'Summon Aqua Cubic', '63000', '48');
INSERT INTO `skill_trees` VALUES ('28', '9953', '4', 'Summon Aqua Cubic', '100000', '52');
INSERT INTO `skill_trees` VALUES ('28', '9953', '5', 'Summon Aqua Cubic', '100000', '56');
INSERT INTO `skill_trees` VALUES ('28', '9953', '6', 'Summon Aqua Cubic', '250000', '62');
INSERT INTO `skill_trees` VALUES ('28', '9953', '7', 'Summon Aqua Cubic', '440000', '66');
INSERT INTO `skill_trees` VALUES ('28', '9953', '8', 'Summon Aqua Cubic', '550000', '70');
INSERT INTO `skill_trees` VALUES ('28', '9953', '9', 'Summon Aqua Cubic', '1350000', '74');
INSERT INTO `skill_trees` VALUES ('41', '9954', '1', 'Summon Spark Cubic', '30000', '40');
INSERT INTO `skill_trees` VALUES ('41', '9954', '2', 'Summon Spark Cubic', '39000', '44');
INSERT INTO `skill_trees` VALUES ('41', '9954', '3', 'Summon Spark Cubic', '71000', '48');
INSERT INTO `skill_trees` VALUES ('41', '9954', '4', 'Summon Spark Cubic', '100000', '52');
INSERT INTO `skill_trees` VALUES ('41', '9954', '5', 'Summon Spark Cubic', '105000', '56');
INSERT INTO `skill_trees` VALUES ('41', '9954', '6', 'Summon Spark Cubic', '188000', '60');
INSERT INTO `skill_trees` VALUES ('41', '9954', '7', 'Summon Spark Cubic', '340000', '64');
INSERT INTO `skill_trees` VALUES ('41', '9954', '8', 'Summon Spark Cubic', '550000', '68');
INSERT INTO `skill_trees` VALUES ('41', '9954', '9', 'Summon Spark Cubic', '1070000', '72');
Вопрос: помогите пожайлусто в чем дело...? почему не работает вроде вес сделал и в точности скопировал
Мои соображения по этому поводу: уже ни какких я все что смог перепробовал, все проэксперементировал..не работает...может кто то что то подскажет?
//Ska - Длинные текста под спойлер!
0
· 10/21/2009, 05:05 AM
Ты уверен что это интерлуд
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Я изменю мир,но бог не даровал исходников...
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0
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