Section: Network Connection Setup
# ---------------------------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 127.0.0.1
GameserverPort = 7779
# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
# ---------------------
# Section: Subnet Setup
# ---------------------
# Define optional networks and router IPs
#
# Format:
#
# Subnet = host, net/mask; host, net/mask, net/mask
#
# host - IP address (200.100.200.100) or
# fully qualified domain name (example.org)
#
# net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0
# would be 192.168.*.*
#
# External - external hostname, you defined in server.properties
# Internal - internal hostname, you defined in server.properties
#
# Example:
# Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0
Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12
Subnet = External, 0.0.0.0/0
InternalNetworks =
OptionalNetworks =
# ---------------------
# Section: Telnet Setup
# ---------------------
# Enables /Disables Telnet Server.
EnableTelnet = false
# This is the port telnet server will bind to
# default 23, telnet port.
StatusPort = 23
# If the following is not set, a random password is generated on server startup.
# default l2emuproject, fell free to change it.
StatusPW = l2et
# Use alternative telnet, requiring to do a real login with a GM so your GM-name can be used for messaged instead of "telnet".
AltTelnet = true
# Show GM's name behind his announcements?
AltTelnetGmAnnouncerName = true
# if a password is not set, telnet server will generate a random one, so you define the size of it.
TelnetPasswordLength = 10
# Hosts must be resolvable to an IP.
# define here the IPs allowed to connect to your server via Telnet.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# NOTE: Make sure there are no spaces between hosts/ips !
ListOfHosts = 127.0.0.1,localhost
# ------------------------------
# Section: Network Optimizations
# ------------------------------
# Network traffic optimization:
NetworkTrafficOptimization = true
# minimum time between sending char's hp/mp status update packet
NetworkTrafficOptimizationStatusMs = 400
# minimum time between broadcast packets (charinfo,movement)
NetworkTrafficOptimizationBroadCastMs = 800
# ---------------------------------
# Section: Database Connection Setup
# ---------------------------------
# MySQL Driver we will use to connect to database
Driver= com.mysql.jdbc.Driver
# here are some other drivers :
# Driver= org.hsqldb.jdbcDriver
# Driver= com.microsoft.sqlserver.jdbc.SQLServerDriver
# URL to connect to database.
URL = jdbc:mysql://localhost/eol
# here are some other url's :
# URL = jdbc:hsqldb:hsql://localhost/L2Emu_DB
# URL = jdbc:sqlserver://localhost/database=L2Emu_DB/user=sa/password=
# your database login (by default MySQL uses = root, Warning: Not a Safe Setting! try to use your own login)
Login = 1234-для примера)
# your database password (by default MySQL uses = root, Warning: Not a Safe Setting! try to use your own pass)
Password = 1234
# define here how many connections are allowed at the same time.
MaximumDbConnections = 500
# VCT section
DatabaseHost = 127.0.0.1
DatabaseName = l2db