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Forum/GeoData/[help] Не загружается
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[help] Не загружается

9 replies130 viewsCurrently viewing: 1
M
Multi

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На форуме с: 06/07/2009

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· 07/22/2009, 10:00 AM

Раскрывающийся текст
Запуск игрового сервера La2Base

Loading server configuration...
TvTEventEngine[Config.load()]: invalid config property -> TvTEventReward "5575,1
000,4037,100"
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc
rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl
ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu
re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec
tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou
rceName -> 2y669p8218x5htd1uv5l58|1c92535, debugUnreturnedConnectionStackTraces
-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas
sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->
2y669p8218x5htd1uv5l58|1c92535, idleConnectionTestPeriod -> 3600, initialPoolSiz
e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0
, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma
xPoolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPool
Size -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, p
referredTestQuery -> null, properties -> {user=******, password=******}, propert
yCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false
, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
***** La2Base Team *****
Core is developed by e][trem
Updated characters online status.
Cleaned 157 elements from database.
IDFactory: 102912 id's available.
SkillTreeTable: Loaded 36236 skills.
FishingSkillTreeTable: Loaded 109 general skills.
FishingSkillTreeTable: Loaded 8 dwarven skills.
EnchantSkillTreeTable: Loaded 13200 enchant skills.
PledgeSkillTreeTable: Loaded 64 pledge skills
ItemTable: Loaded 1064 Armors.
ItemTable: Loaded 6880 Items.
ItemTable: Loaded 1379 Weapons.
Extractable items data: Loaded 333 extractable items!
Summon items data: Loaded 14 summon items.
TradeController: Loaded 506 Buylists.
TradeController: Loaded 120 Limited Buylists.
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 222 Npc Walker Routes.
RecipeController: Loaded 871 Recipes.
ArmorSetsTable: Loaded 57 armor sets.
FishTable: Loaded 270 Fishes.
SkillSpellbookTable: Loaded 334 Spellbooks.
CharTemplateTable: Loaded 89 Character Templates.
Cache[HTML]: Running lazy cache
Cache[Crest]: 0,004MB on 18 files loaded. (Forget Time: 300s , Capacity: 50)
L2World: Setting up World Regions
L2World: (87 by 128) World Region Grid set up.
Restored 17 clans from the database.
NpcTable: Loaded 8069 Npc Templates.
NPCTable: Error reading NPC trainer data: java.lang.ArrayIndexOutOfBoundsExcepti
on: 119
NpcTable: Loaded 435 Minions.
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 7128 Henna Tree Templates.
Helper Buff Table: Loaded 14 Templates.
java.rmi.ConnectException: Connection refused to host: 127.0.0.1; nested excepti
on is:
java.net.ConnectException: Connection refused: connect
at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source)
at sun.rmi.server.UnicastRef.newCall(Unknown Source)
at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source)
at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99)
at net.sf.l2j.gameserver.GeoData.<init>(GeoData.java:68)
at net.sf.l2j.gameserver.GeoData.getInstance(GeoData.java:44)
at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:362)
at net.sf.l2j.gameserver.GameServer.main(GameServer.java:699)
Caused by: java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown S
ource)
at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown S
ource)
... 10 more
GeoData: Connection Failed.
GeoData: Connection with server lost, switching to no geodata mode.
GeoData: Starting reconnect task
GeoData: Using remote communication
Initializing ClanHallManager
Loaded: 0 clan halls
Loaded: 44 free clan halls
Initializing CastleManager
Loaded: 9 castles
CrownManager: initialized
Initializing SiegeManager
TeleportLocationTable: Loaded 732 Teleport Location Templates.
LevelUpData: Loaded 89 Character Level Up Templates.
Loading zones...
Initializing ArenaManager
Initializing TownManager
Initializing OlympiadStadiaManager
Initializing CustomZoneManager
Initializing GrandBossManager
GrandBossManager: Loaded 10 Instances
Initializing FishingZoneManager
GeoData: Reconecting to GeoServer...
java.rmi.ConnectException: Connection refused to host: 127.0.0.1; nested excepti
on is:
java.net.ConnectException: Connection refused: connect
at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source)
at sun.rmi.server.UnicastRef.newCall(Unknown Source)
at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source)
at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99)
at net.sf.l2j.gameserver.GeoData$1.run(GeoData.java:137)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown S
ource)
at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown S
ource)
... 15 more
GeoData: Connection Failed.
GeoData: Connection with server lost, switching to no geodata mode.
GeoData: Starting reconnect task
GeoData: Using remote communication
GeoData: Reconecting to GeoServer...
java.rmi.ConnectException: Connection refused to host: 127.0.0.1; nested excepti
on is:
java.net.ConnectException: Connection refused: connect
at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source)
at sun.rmi.server.UnicastRef.newCall(Unknown Source)
at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source)
at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99)
at net.sf.l2j.gameserver.GeoData$1.run(GeoData.java:137)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown S
ource)
at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown S
ource)
... 15 more
GeoData: Connection Failed.
GeoData: Connection with server lost, switching to no geodata mode.
GeoData: Starting reconnect task
GeoData: Using remote communication
GrandBossManager: Initialized 18 Grand Boss Zones
Done: loaded 493 zones.
GeoData: Reconecting to GeoServer...
Siege of Goddard: Sun Jul 26 16:00:00 MSD 2009
java.rmi.ConnectException: Connection refused to host: 127.0.0.1; nested excepti
on is:
java.net.ConnectException: Connection refused: connect
at sun.rmi.transport.tcp.TCPEndpoint.newSocket(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.createConnection(Unknown Source)
at sun.rmi.transport.tcp.TCPChannel.newConnection(Unknown Source)
at sun.rmi.server.UnicastRef.newCall(Unknown Source)
at sun.rmi.registry.RegistryImpl_Stub.lookup(Unknown Source)
at net.sf.l2j.gameserver.GeoData.initRemote(GeoData.java:99)
at net.sf.l2j.gameserver.GeoData$1.run(GeoData.java:137)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at sun.rmi.transport.proxy.RMIDirectSocketFactory.createSocket(Unknown S
ource)
at sun.rmi.transport.proxy.RMIMasterSocketFactory.createSocket(Unknown S
ource)
... 15 more
GeoData: Connection Failed.
GeoData: Connection with server lost, switching to no geodata mode.
GeoData: Starting reconnect task
GeoData: Using remote communication


Гео И патчнод в data лежат. Все конфиги настроил... хелп.

0
леха
леха

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Бывалый

Posts: 126

На форуме с: 06/04/2008

Репутация: +59

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· 07/22/2009, 11:04 AM

а разве гео у сборки базы должна лежать в папке data ?
вроде в корне папки сервера

0
M
Multi

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· 07/22/2009, 11:40 AM

переместил... также

0
леха
леха

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Posts: 126

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Репутация: +59

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· 07/24/2009, 10:08 AM

покажи мне свой конфиг геодаты

0
M
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· 07/25/2009, 06:39 PM

Раскрывающийся текст
# =================================================================
# GeoData configuration
# =================================================================
# GeoMode
# 0 = disabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
# With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 2
GeoServer = 127.0.0.1
GeoPort = 9050

######## All options below only work if GeoData is enabled ##########
# -------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
# -------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = False
# -------------------------------------------------------------
# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# Through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = False
# -------------------------------------------------------------
# [True]Loads GeoData buffer's content into physical memory.
# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
# Handle Doors in GeoEngine
GeoDoors = True


Раскрывающийся текст
GeoServerHost = 127.0.0.1
GeoClientTargetHost = 127.0.0.1
GeoPort = 9050
GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j
PathClean = True
AllowDoors = True

0
4oc3p
4oc3p

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· 07/25/2009, 07:11 PM

Раскрывающийся текст
# =================================================================
# GeoData configuration
# =================================================================
# GeoMode
# 0 = disabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
# With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 2 <<<====
GeoServer = 127.0.0.1
GeoPort = 9050

######## All options below only work if GeoData is enabled ##########
# -------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
# -------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = False
# -------------------------------------------------------------
# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# Through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = False
# -------------------------------------------------------------
# [True]Loads GeoData buffer's content into physical memory.
# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
# Handle Doors in GeoEngine
GeoDoors = True

попробуй на 1 поменять

0
M
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· 07/26/2009, 02:21 PM

менял...

0
леха
леха

User

Бывалый

Posts: 126

На форуме с: 06/04/2008

Репутация: +59

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· 07/27/2009, 08:28 AM

возьми оригинальные конфиги

и поставь

# GeoMode
# 0 = disabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
# With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 1 ТУТ единичку и не чо больше не трогай
GeoServer = 127.0.0.1
GeoPort = 9050

0
S
smart-one

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На форуме с: 06/02/2008

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· 08/01/2009, 02:52 AM

кстате, в моей сборке базы вообще нет папки пачнод а гео папка лежит прямо в корне сервера а не в дата... не подскажете как запустить тогда пачноды?)

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