Ошибка
Железо: AMD Athlon 3500+, 2 гига оперы
ОС: Винда хр х32 (SP2)
Программы: мускул 5.0 х32, ява х32 (jre-6u7-windows-i586-p-s)
Сборка: Gracia Part 2, L2Emu, 823
Краткое изложение СУТИ проблемы: в окне ЛС вылазиет ошибка, в конце загрузки ГС - аналогичная ошибка появляется.
Вопрос: в чем причина и как исправить?
Мои соображения по этому поводу: я думал, что проблема в JAVA, устанавливал несколько версий - одинаковая ошибка!
Вот скрин:
[attachment=1837:ppc.jpg]
Либо ИП неправильно прописан, либо что-то с портами, или мб еще что-то.
Выложи конфиги.
Еще может быть фаерволл блокирует коннект.
— L2Revolution.ru Admin
Loginserver
==========
# Connection
# ==========
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 62.33.208.5
LoginServerPort = 2106
# The port, ip on which login will listen for GameServers
LoginPort = 9014
LoginHostName = 62.33.208.5
# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 0
# Telnet is disabled by default.
EnableTelnet = false
# ============
# Port Related
# ============
# This is the port telnet server will bind to
StatusPort = 12345
# ============
# Pass Related
# ============
# If the following is not set, a random password is generated on server startup.
# StatusPW = somePass
# =====
# Hosts
# =====
# This list can contain IPs or Hosts of clients you wish to allow.
# Hosts must be resolvable to an IP.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Make sure there are no spaces between hosts/ips
ListOfHosts = 62.33.208.5,localhost
Gameserver
# ---------------------------------
# Section: Network Connection Setup
# ---------------------------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
# This is The IP/Port Gameserver will Assume and Use.
GameServerHostName = 62.33.208.5
GameServerPort = 7777
# this is the Loginserver host and port that this gameserver will try to connect to.
LoginPort = 9014
LoginHost = 62.33.208.5
# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname.
ExternalHostname = 62.33.208.5
# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 10.34.22.181
# Network traffic optimization:
NetworkTrafficOptimization = true
# Minimum time between sending char's hp/mp status update packet
NetworkTrafficOptimizationMs = 400
# Minimum time between broadcast packets (charinfo,movement)
NetworkTrafficOptimizationBroadCastMs = 800
# ------------------------------------
# Section: Subnets & Advanced Routing
# ------------------------------------
# Define optional networks and router IPs
#
# Format:
#
# Subnet = host, net/mask; host, net/mask, net/mask
#
# host - IP address (200.100.200.100) or
# fully qualified domain name (example.org)
#
# net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0
# would be 192.168.*.*
#
# External - external hostname, you defined in server.properties
# Internal - internal hostname, you defined in server.properties
#
# Example:
# Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0
InternalNetworks =62.33.208.5
OptionalNetworks =62.33.208.5
Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12
Subnet = External, 0.0.0.0/0
# ---------------
# Section: Telnet
# ---------------
# Enables /Disables Telnet Server.
EnableTelnet = false
# This is the port telnet server will bind to
# default 23, telnet port.
StatusPort = 23
# If the following is not set, a random password is generated on server startup.
# default l2emuproject, fell free to change it.
StatusPW = l2emuproject
# Use alternative telnet, requiring to do a real login with a GM so your GM-name can be used for messaged instead of "telnet".
AltTelnet = true
# if a password is not set, telnet server will generate a random one, so you define the size of it.
TelnetPasswordLength = 10
# Hosts must be resolvable to an IP.
# define here the IPs allowed to connect to your server via Telnet.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# NOTE: Make sure there are no spaces between hosts/ips !
ListOfHosts = 62.33.208.5,localhost
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 62.33.208.5
LoginServerPort = 2106
Вот тут помойму надо: 127.0.0.1
# this is the Loginserver host and port that this gameserver will try to connect to.
LoginPort = 9014
LoginHost = 62.33.208.5
И тут: 127.0.0.1
— L2Revolution.ru Admin
Наконец то сайт заработал и я запустил сервер!
Но на смену ошибкам пришла ещё куда более непонятная фигня...
Сервер запускается без ошибок, я захожу на него через локальный айпи без проблем. А вот друзья не могут пройти дальше геймсервера! Тоесть ЛС их пускает, создаётся акк (автоматом), на листе серверов введен мой сервер и написано что он в онлайне, пинг 68 итд итп. Но когда они жмут по нему, то ничего не происходит! В чём проблема? Виндовский фаервол выключен, касперский в оффе! Они могут зайти ко мне на локальный мой сайт, но в игру их не пускают. Клиент у них 100% как у меня, потому что я сам его им нарезал, l2.ini у них тоже правильный, локальный.
Вобщем, всё хорошо, но их не пускает ГС. Плиз помогите! Может в каком то конфиг-файле нужно что то поставить на true или наоборот на false? Внешка не нужна! Нужна локалка!!!
P.S.: Что такое Telnet? Он должен быть включенным, если я хочу поиграть по локальной сети?
P.S.S.: в файле "hosts" в дириктории windows вот такие строки я указал:
10.34.22.181 localhost
(Было там: 127.0.0.1 localhost, но эту строчку я удалил).
Вот мои новые конфиги (рабочие) соединений, с локальным IP:
LOGINSERVER
# ==========
# Connection
# ==========
# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 10.34.22.181
LoginServerPort = 2106
# The port, ip on which login will listen for GameServers
LoginPort = 1234
LoginHostName = 10.34.22.181
# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 0
# Telnet is disabled by default.
EnableTelnet = false
# ============
# Port Related
# ============
# This is the port telnet server will bind to
StatusPort = 12345
# ============
# Pass Related
# ============
# If the following is not set, a random password is generated on server startup.
# StatusPW = somePass
# =====
# Hosts
# =====
# This list can contain IPs or Hosts of clients you wish to allow.
# Hosts must be resolvable to an IP.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Make sure there are no spaces between hosts/ips
ListOfHosts = 10.34.22.181,62.33.208.5,localhost
GAMESERVER
# ---------------------------------
# Section: Network Connection Setup
# ---------------------------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
# This is The IP/Port Gameserver will Assume and Use.
GameServerHostName = 10.34.22.181
GameServerPort = 9014
# this is the Loginserver host and port that this gameserver will try to connect to.
LoginPort = 1234
LoginHost = 10.34.22.181
# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname.
ExternalHostname = 10.34.22.181
# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 10.34.22.181
# Network traffic optimization:
NetworkTrafficOptimization = false
# Minimum time between sending char's hp/mp status update packet
NetworkTrafficOptimizationMs = 1100
# Minimum time between broadcast packets (charinfo,movement)
NetworkTrafficOptimizationBroadCastMs = 800
# ------------------------------------
# Section: Subnets & Advanced Routing
# ------------------------------------
# Define optional networks and router IPs
#
# Format:
#
# Subnet = host, net/mask; host, net/mask, net/mask
#
# host - IP address (200.100.200.100) or
# fully qualified domain name (example.org)
#
# net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0
# would be 192.168.*.*
#
# External - external hostname, you defined in server.properties
# Internal - internal hostname, you defined in server.properties
#
# Example:
# Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0
InternalNetworks =
OptionalNetworks =
Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12
Subnet = External, 0.0.0.0/0
# ---------------
# Section: Telnet
# ---------------
# Enables /Disables Telnet Server.
EnableTelnet = false
# This is the port telnet server will bind to
# default 23, telnet port.
StatusPort = 23
# If the following is not set, a random password is generated on server startup.
# default l2emuproject, fell free to change it.
StatusPW = l2emuproject
# Use alternative telnet, requiring to do a real login with a GM so your GM-name can be used for messaged instead of "telnet".
AltTelnet = true
# if a password is not set, telnet server will generate a random one, so you define the size of it.
TelnetPasswordLength = 10
# Hosts must be resolvable to an IP.
# define here the IPs allowed to connect to your server via Telnet.
# The format is as follows:
# ListOfHosts = 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# NOTE: Make sure there are no spaces between hosts/ips !
ListOfHosts = 10.34.22.181,62.33.208.5,localhost


