есть у кого статы для эпика
3 replies25 viewsCurrently viewing: 1
· 02/23/2009, 09:03 AM
сори файлом лень было выкладывать
Код
<item id='9601' name="DragonFire Gloves Heavy">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9602' name="DragonFire Boots Heavy">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9603' name="DragonFire Helmet Heavy">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9604' name="DragonFire Armor Light">
<for>
<add val='325' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9605' name="DragonFire Gloves Light">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9606' name="DragonFire Boots Light">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9607' name="DragonFire Helmet Light">
<for>
<add val='85' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9608' name="DragonFire Armor Tunic">
<for>
<add val='180' order='0x10' stat='pDef'/>
<add val='1200' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9609' name="DragonFire Armor Stockings">
<for>
<add val='100' order='0x10' stat='pDef'/>
<add val='400' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9610' name="DragonFire Gloves Robe">
<for>
<add val='40' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9611' name="DragonFire Boots Robe">
<for>
<add val='40' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9612' name="DragonFire Hat Robe">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9602' name="DragonFire Boots Heavy">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9603' name="DragonFire Helmet Heavy">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9604' name="DragonFire Armor Light">
<for>
<add val='325' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9605' name="DragonFire Gloves Light">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9606' name="DragonFire Boots Light">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9607' name="DragonFire Helmet Light">
<for>
<add val='85' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9608' name="DragonFire Armor Tunic">
<for>
<add val='180' order='0x10' stat='pDef'/>
<add val='1200' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9609' name="DragonFire Armor Stockings">
<for>
<add val='100' order='0x10' stat='pDef'/>
<add val='400' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9610' name="DragonFire Gloves Robe">
<for>
<add val='40' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9611' name="DragonFire Boots Robe">
<for>
<add val='40' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9612' name="DragonFire Hat Robe">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
а это скилы
Код
<?xml version="1.0" encoding="UTF-8"?>
<list>
<!-- Done by GmVulcano -->
<skill id="9900" levels="1" name="Ice Heavy Armor Set">
<!--
Description(s):
DEX-2 STR +1 CON +2
Accuracy +3, PDef +8%,Speed +9,
Paralysis Resistance: +80% HP +850
Vampiric Rage: 8% of Damage Returned
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='1000' order='0x40' stat='maxHp'/>
<add val='2' order='0x40' stat='DEX'/>
<add val='1' order='0x40' stat='CON'/>
<add val='2' order='0x40' stat='STR'/>
<add val='8' order='0x40' stat='accCombat'/>
<add val='80' order='0x40' stat='paralyzeVuln'/>
<add val='8' order='0x40' stat='absorbDam'/>
<add val="15" order="0x40" stat='runSpd'/>
<mul val='1.15' order='0x50' stat='pDef'/>
</for>
</skill>
<skill id="9901" levels="1" name="Ice Light Armor Set">
<!--
Description(s):
DEX+3 Con-2
Atk.Spd +8%, Critical Damage +20%,
Weight limit +5759
MP regeneration +8%, Magic defense +4%
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='3' order='0x40' stat='CON'/>
<add val='3' order='0x40' stat='DEX'/>
<add val='25000' order='0x40' stat='maxLoad'/>
<mul val='1.10' order='0x30' stat='regMp'/>
<mul val='1.15' order='0x30' stat='mDef'/>
<mul val='1.30' order='0x30' stat='cAtk'/>
<mul val='1.15' order='0x30' stat='pAtkSpd'/>
</for>
</skill>
<skill id="9902" levels="1" name="Ice Robe Armor Set - Tunic">
<!--
Description(s):
Int-2 Men+1 Wit+2
Casting Speed +15%,
Resistance to silence/sleep: +80%,
MP regeneration +8%, MP +650
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='800' order='0x40' stat='maxMp'/>
<add val='2' order='0x40' stat='INT'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='2' order='0x40' stat='WIT'/>
<mul val='1.12' order='0x30' stat='regMp'/>
<mul val='1.20' order='0x30' stat='mAtkSpd'/>
<mul val='1.80' order='0x40' stat='sleepVuln'/>
<mul val='1.80' order='0x40' stat='derangementVuln'/><!--muteRes/negateStats/MUTE-->
</for>
</skill>
<skill id="9910" levels="1" name="Enchant Ice Light Armor (Grade S)">
<!--
Description(s):
Increases M. Def. and Weight will increase by enchanting set items.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="mDef" val="40"/>
<mul order="0x30" stat="maxLoad" val="1.10"/>
</for>
</skill>
<skill id="9990" levels="1" name="DragonFire Heavy Armor Set">
<!--
Description(s):
DEX-2 STR +1 CON +2
Accuracy +3, PDef +8%,Speed +9,
Paralysis Resistance: +80% HP +850
Vampiric Rage: 8% of Damage Returned
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='850' order='0x40' stat='maxHp'/>
<sub val='2' order='0x40' stat='DEX'/>
<add val='2' order='0x40' stat='CON'/>
<add val='1' order='0x40' stat='STR'/>
<add val='3' order='0x40' stat='accCombat'/>
<add val='80' order='0x40' stat='paralyzeVuln'/>
<add val='8' order='0x40' stat='absorbDam'/>
<add val="9" order="0x40" stat='runSpd'/>
<mul val='1.08' order='0x50' stat='pDef'/>
</for>
</skill>
<skill id="9991" levels="1" name="DragonFire Light Armor Set">
<!--
Description(s):
DEX+3 Con-2
Atk.Spd +8%, Critical Damage +20%,
Weight limit +5759
MP regeneration +8%, Magic defense +4%
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<sub val='2' order='0x40' stat='CON'/>
<add val='3' order='0x40' stat='DEX'/>
<add val='5759' order='0x40' stat='maxLoad'/>
<mul val='1.08' order='0x30' stat='regMp'/>
<mul val='1.04' order='0x30' stat='mDef'/>
<mul val='1.20' order='0x30' stat='cAtk'/>
<mul val='1.08' order='0x30' stat='pAtkSpd'/>
</for>
</skill>
<skill id="9992" levels="1" name="DragonFire Robe Armor Set - Tunic">
<!--
Description(s):
Int-2 Men+1 Wit+2
Casting Speed +15%,
Resistance to silence/sleep: +80%,
MP regeneration +8%, MP +650
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='650' order='0x40' stat='maxMp'/>
<sub val='2' order='0x40' stat='INT'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='2' order='0x40' stat='WIT'/>
<mul val='1.08' order='0x30' stat='regMp'/>
<mul val='1.15' order='0x30' stat='mAtkSpd'/>
<mul val='1.80' order='0x40' stat='sleepVuln'/>
<mul val='1.80' order='0x40' stat='derangementVuln'/><!--muteRes/negateStats/MUTE-->
</for>
</skill>
<skill id="9919" levels="1" name="Enchant DragonFire Light Armor (Grade S)">
<!--
Description(s):
Increases M. Def. and Weight will increase by enchanting set items.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="mDef" val="40"/>
<mul order="0x30" stat="maxLoad" val="1.10"/>
</for>
</skill>
<list>
<!-- Done by GmVulcano -->
<skill id="9900" levels="1" name="Ice Heavy Armor Set">
<!--
Description(s):
DEX-2 STR +1 CON +2
Accuracy +3, PDef +8%,Speed +9,
Paralysis Resistance: +80% HP +850
Vampiric Rage: 8% of Damage Returned
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='1000' order='0x40' stat='maxHp'/>
<add val='2' order='0x40' stat='DEX'/>
<add val='1' order='0x40' stat='CON'/>
<add val='2' order='0x40' stat='STR'/>
<add val='8' order='0x40' stat='accCombat'/>
<add val='80' order='0x40' stat='paralyzeVuln'/>
<add val='8' order='0x40' stat='absorbDam'/>
<add val="15" order="0x40" stat='runSpd'/>
<mul val='1.15' order='0x50' stat='pDef'/>
</for>
</skill>
<skill id="9901" levels="1" name="Ice Light Armor Set">
<!--
Description(s):
DEX+3 Con-2
Atk.Spd +8%, Critical Damage +20%,
Weight limit +5759
MP regeneration +8%, Magic defense +4%
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='3' order='0x40' stat='CON'/>
<add val='3' order='0x40' stat='DEX'/>
<add val='25000' order='0x40' stat='maxLoad'/>
<mul val='1.10' order='0x30' stat='regMp'/>
<mul val='1.15' order='0x30' stat='mDef'/>
<mul val='1.30' order='0x30' stat='cAtk'/>
<mul val='1.15' order='0x30' stat='pAtkSpd'/>
</for>
</skill>
<skill id="9902" levels="1" name="Ice Robe Armor Set - Tunic">
<!--
Description(s):
Int-2 Men+1 Wit+2
Casting Speed +15%,
Resistance to silence/sleep: +80%,
MP regeneration +8%, MP +650
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='800' order='0x40' stat='maxMp'/>
<add val='2' order='0x40' stat='INT'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='2' order='0x40' stat='WIT'/>
<mul val='1.12' order='0x30' stat='regMp'/>
<mul val='1.20' order='0x30' stat='mAtkSpd'/>
<mul val='1.80' order='0x40' stat='sleepVuln'/>
<mul val='1.80' order='0x40' stat='derangementVuln'/><!--muteRes/negateStats/MUTE-->
</for>
</skill>
<skill id="9910" levels="1" name="Enchant Ice Light Armor (Grade S)">
<!--
Description(s):
Increases M. Def. and Weight will increase by enchanting set items.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="mDef" val="40"/>
<mul order="0x30" stat="maxLoad" val="1.10"/>
</for>
</skill>
<skill id="9990" levels="1" name="DragonFire Heavy Armor Set">
<!--
Description(s):
DEX-2 STR +1 CON +2
Accuracy +3, PDef +8%,Speed +9,
Paralysis Resistance: +80% HP +850
Vampiric Rage: 8% of Damage Returned
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='850' order='0x40' stat='maxHp'/>
<sub val='2' order='0x40' stat='DEX'/>
<add val='2' order='0x40' stat='CON'/>
<add val='1' order='0x40' stat='STR'/>
<add val='3' order='0x40' stat='accCombat'/>
<add val='80' order='0x40' stat='paralyzeVuln'/>
<add val='8' order='0x40' stat='absorbDam'/>
<add val="9" order="0x40" stat='runSpd'/>
<mul val='1.08' order='0x50' stat='pDef'/>
</for>
</skill>
<skill id="9991" levels="1" name="DragonFire Light Armor Set">
<!--
Description(s):
DEX+3 Con-2
Atk.Spd +8%, Critical Damage +20%,
Weight limit +5759
MP regeneration +8%, Magic defense +4%
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<sub val='2' order='0x40' stat='CON'/>
<add val='3' order='0x40' stat='DEX'/>
<add val='5759' order='0x40' stat='maxLoad'/>
<mul val='1.08' order='0x30' stat='regMp'/>
<mul val='1.04' order='0x30' stat='mDef'/>
<mul val='1.20' order='0x30' stat='cAtk'/>
<mul val='1.08' order='0x30' stat='pAtkSpd'/>
</for>
</skill>
<skill id="9992" levels="1" name="DragonFire Robe Armor Set - Tunic">
<!--
Description(s):
Int-2 Men+1 Wit+2
Casting Speed +15%,
Resistance to silence/sleep: +80%,
MP regeneration +8%, MP +650
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='650' order='0x40' stat='maxMp'/>
<sub val='2' order='0x40' stat='INT'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='2' order='0x40' stat='WIT'/>
<mul val='1.08' order='0x30' stat='regMp'/>
<mul val='1.15' order='0x30' stat='mAtkSpd'/>
<mul val='1.80' order='0x40' stat='sleepVuln'/>
<mul val='1.80' order='0x40' stat='derangementVuln'/><!--muteRes/negateStats/MUTE-->
</for>
</skill>
<skill id="9919" levels="1" name="Enchant DragonFire Light Armor (Grade S)">
<!--
Description(s):
Increases M. Def. and Weight will increase by enchanting set items.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="mDef" val="40"/>
<mul order="0x30" stat="maxLoad" val="1.10"/>
</for>
</skill>
не забудь про БД
— 41
0
· 02/23/2009, 11:19 AM
Bafroom: сори файлом лень было выкладыватьКод<item id='9601' name="DragonFire Gloves Heavy">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9602' name="DragonFire Boots Heavy">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9603' name="DragonFire Helmet Heavy">
<for>
<add val='95' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9604' name="DragonFire Armor Light">
<for>
<add val='325' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9605' name="DragonFire Gloves Light">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9606' name="DragonFire Boots Light">
<for>
<add val='55' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9607' name="DragonFire Helmet Light">
<for>
<add val='85' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9608' name="DragonFire Armor Tunic">
<for>
<add val='180' order='0x10' stat='pDef'/>
<add val='1200' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9609' name="DragonFire Armor Stockings">
<for>
<add val='100' order='0x10' stat='pDef'/>
<add val='400' order='0x40' stat='maxMp'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9610' name="DragonFire Gloves Robe">
<for>
<add val='40' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9611' name="DragonFire Boots Robe">
<for>
<add val='40' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
<item id='9612' name="DragonFire Hat Robe">
<for>
<add val='70' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
а это скилыКод<?xml version="1.0" encoding="UTF-8"?>
<list>
<!-- Done by GmVulcano -->
<skill id="9900" levels="1" name="Ice Heavy Armor Set">
<!--
Description(s):
DEX-2 STR +1 CON +2
Accuracy +3, PDef +8%,Speed +9,
Paralysis Resistance: +80% HP +850
Vampiric Rage: 8% of Damage Returned
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='1000' order='0x40' stat='maxHp'/>
<add val='2' order='0x40' stat='DEX'/>
<add val='1' order='0x40' stat='CON'/>
<add val='2' order='0x40' stat='STR'/>
<add val='8' order='0x40' stat='accCombat'/>
<add val='80' order='0x40' stat='paralyzeVuln'/>
<add val='8' order='0x40' stat='absorbDam'/>
<add val="15" order="0x40" stat='runSpd'/>
<mul val='1.15' order='0x50' stat='pDef'/>
</for>
</skill>
<skill id="9901" levels="1" name="Ice Light Armor Set">
<!--
Description(s):
DEX+3 Con-2
Atk.Spd +8%, Critical Damage +20%,
Weight limit +5759
MP regeneration +8%, Magic defense +4%
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='3' order='0x40' stat='CON'/>
<add val='3' order='0x40' stat='DEX'/>
<add val='25000' order='0x40' stat='maxLoad'/>
<mul val='1.10' order='0x30' stat='regMp'/>
<mul val='1.15' order='0x30' stat='mDef'/>
<mul val='1.30' order='0x30' stat='cAtk'/>
<mul val='1.15' order='0x30' stat='pAtkSpd'/>
</for>
</skill>
<skill id="9902" levels="1" name="Ice Robe Armor Set - Tunic">
<!--
Description(s):
Int-2 Men+1 Wit+2
Casting Speed +15%,
Resistance to silence/sleep: +80%,
MP regeneration +8%, MP +650
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='800' order='0x40' stat='maxMp'/>
<add val='2' order='0x40' stat='INT'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='2' order='0x40' stat='WIT'/>
<mul val='1.12' order='0x30' stat='regMp'/>
<mul val='1.20' order='0x30' stat='mAtkSpd'/>
<mul val='1.80' order='0x40' stat='sleepVuln'/>
<mul val='1.80' order='0x40' stat='derangementVuln'/><!--muteRes/negateStats/MUTE-->
</for>
</skill>
<skill id="9910" levels="1" name="Enchant Ice Light Armor (Grade S)">
<!--
Description(s):
Increases M. Def. and Weight will increase by enchanting set items.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="mDef" val="40"/>
<mul order="0x30" stat="maxLoad" val="1.10"/>
</for>
</skill>
<skill id="9990" levels="1" name="DragonFire Heavy Armor Set">
<!--
Description(s):
DEX-2 STR +1 CON +2
Accuracy +3, PDef +8%,Speed +9,
Paralysis Resistance: +80% HP +850
Vampiric Rage: 8% of Damage Returned
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='850' order='0x40' stat='maxHp'/>
<sub val='2' order='0x40' stat='DEX'/>
<add val='2' order='0x40' stat='CON'/>
<add val='1' order='0x40' stat='STR'/>
<add val='3' order='0x40' stat='accCombat'/>
<add val='80' order='0x40' stat='paralyzeVuln'/>
<add val='8' order='0x40' stat='absorbDam'/>
<add val="9" order="0x40" stat='runSpd'/>
<mul val='1.08' order='0x50' stat='pDef'/>
</for>
</skill>
<skill id="9991" levels="1" name="DragonFire Light Armor Set">
<!--
Description(s):
DEX+3 Con-2
Atk.Spd +8%, Critical Damage +20%,
Weight limit +5759
MP regeneration +8%, Magic defense +4%
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<sub val='2' order='0x40' stat='CON'/>
<add val='3' order='0x40' stat='DEX'/>
<add val='5759' order='0x40' stat='maxLoad'/>
<mul val='1.08' order='0x30' stat='regMp'/>
<mul val='1.04' order='0x30' stat='mDef'/>
<mul val='1.20' order='0x30' stat='cAtk'/>
<mul val='1.08' order='0x30' stat='pAtkSpd'/>
</for>
</skill>
<skill id="9992" levels="1" name="DragonFire Robe Armor Set - Tunic">
<!--
Description(s):
Int-2 Men+1 Wit+2
Casting Speed +15%,
Resistance to silence/sleep: +80%,
MP regeneration +8%, MP +650
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add val='650' order='0x40' stat='maxMp'/>
<sub val='2' order='0x40' stat='INT'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='2' order='0x40' stat='WIT'/>
<mul val='1.08' order='0x30' stat='regMp'/>
<mul val='1.15' order='0x30' stat='mAtkSpd'/>
<mul val='1.80' order='0x40' stat='sleepVuln'/>
<mul val='1.80' order='0x40' stat='derangementVuln'/><!--muteRes/negateStats/MUTE-->
</for>
</skill>
<skill id="9919" levels="1" name="Enchant DragonFire Light Armor (Grade S)">
<!--
Description(s):
Increases M. Def. and Weight will increase by enchanting set items.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="mDef" val="40"/>
<mul order="0x30" stat="maxLoad" val="1.10"/>
</for>
</skill>
не забудь про БД
чето спс тыкнуть не могу
0
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