Ктото таки воспользовался идейкой моей
Но со статами опять же перебор!!!
Вот посмотри мои статы!!!
Вот посмотри мои статы на классы, правда у меня не плащи а Circlet'ы
Особенно посмори на танка. Я тоже ставил передачу дамажа!
Код
<item id='9391' name="Bow Master Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='2' order='0x40' stat='DEX'/>
<mul val='1.80' order='0x30' stat='rootVuln'/>
</for>
</item>
<item id='9392' name="Dagger Master Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='DEX'/>
<add val='1' order='0x40' stat='STR'/>
<mul val='1.80' order='0x30' stat='stunVuln'/>
</for>
</item>
<item id='9393' name="Darkelf Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.15' order='0x20' stat='pDef'/>
<add val='15' order='0x40' stat='reflectDam'/>
</for>
</item>
<item id='9394' name="Darkelf High Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.15' order='0x20' stat='pDef'/>
<add val='15' order='0x40' stat='reflectDam'/>
<mul val='1.10' order='0x30' stat='pAtkSpd'/>
<mul val='1.10' order='0x20' stat='mAtk'/>
</for>
</item>
<item id='9395' name="Dwarf Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.25' order='0x20' stat='maxHp'/>
<mul val='1.80' order='0x30' stat='stunVuln'/>
</for>
</item>
<item id='9396' name="Dwarf High Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.25' order='0x20' stat='maxHp'/>
<mul val='1.80' order='0x30' stat='stunVuln'/>
<mul val='1.15' order='0x40' stat='rCrit'/>
<add val="33" order="0x40" stat='runSpd'/>
</for>
</item>
<item id='9397' name="Elf Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.15' order='0x20' stat='mDef'/>
<mul val='1.80' order='0x30' stat='sleepVuln'/>
</for>
</item>
<item id='9398' name="Elf High Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.15' order='0x20' stat='mDef'/>
<mul val='1.80' order='0x30' stat='sleepVuln'/>
<mul val='1.10' order='0x20' stat='mAtkSpd'/>
<mul val='1.10' order='0x20' stat='pAtk'/>
</for>
</item>
<item id='9399' name="Enchanter Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='1' order='0x40' stat='WIT'/>
<mul val='1.25' order='0x20' stat='maxMp'/>
</for>
</item>
<item id='9400' name="Enchant Knight Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='2' order='0x40' stat='MEN'/>
<mul val='1.80' order='0x30' stat='sleepVuln'/>
</for>
</item>
<item id='9401' name="Force Master Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='DEX'/>
<add val='1' order='0x40' stat='STR'/>
<mul val='1.80' order='0x40' stat='bleedVuln'/>
</for>
</item>
<item id='9402' name="Healer Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='1' order='0x40' stat='INT'/>
<mul val='1.15' order='0x20' stat='mDef'/>
</for>
</item>
<item id='9403' name="High Phantom Mask">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='MEN'/>
<add val='1' order='0x40' stat='WIT'/>
<add val='1' order='0x40' stat='INT'/>
<mul val='1.05' order='0x20' stat='mAtk'/>
<mul val='1.05' order='0x20' stat='mAtkSpd'/>
</for>
</item>
<item id='9404' name="Human Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='8' order='0x40' stat='rEvas'/>
<mul val='1.80' order='0x30' stat='rootVuln'/>
</for>
</item>
<item id='9405' name="Human High Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='8' order='0x40' stat='rEvas'/>
<mul val='1.80' order='0x30' stat='rootVuln'/>
<mul val='1.10' order='0x20' stat='mAtkSpd'/>
<mul val='1.10' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='9408' name="Knight Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='STR'/>
<add val='1' order='0x40' stat='CON'/>
<add val='15' order='0x40' stat='reflectDam'/>
</for>
</item>
<item id='9409' name="Mask of Chaotic">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='STR'/>
<add val='1' order='0x40' stat='DEX'/>
<add val='1' order='0x40' stat='CON'/>
<mul val='1.05' order='0x20' stat='pAtk'/>
<mul val='1.05' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='9410' name="Orc Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.25' order='0x20' stat='maxMp'/>
<mul val='1.80' order='0x40' stat='bleedVuln'/>
</for>
</item>
<item id='9411' name="Orc High Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<mul val='1.25' order='0x20' stat='maxMp'/>
<mul val='1.80' order='0x40' stat='bleedVuln'/>
<mul val='1.10' order='0x20' stat='pAtk'/>
<mul val='1.10' order='0x20' stat='mAtk'/>
</for>
</item>
<item id='9412' name="Summoner Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='CON'/>
<add val='1' order='0x40' stat='WIT'/>
<mul val='1.25' order='0x20' stat='maxHp'/>
</for>
</item>
<item id='9413' name="Weapon Master Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='2' order='0x40' stat='STR'/>
<mul val='1.15' order='0x20' stat='pDef'/>
</for>
</item>
<item id='9414' name="Wizard Circlet">
<for>
<add val='0' order='0x10' stat='pDef'/>
<add val='1' order='0x40' stat='WIT'/>
<add val='1' order='0x40' stat='INT'/>
<add val='8' order='0x40' stat='rEvas'/>
</for>
</item>
Кстати для счастливых обладателей Kamael Circlet для сборок Free Interlude эти скрипты можно зашить в файл "gameserver\data\stats\armor\9391-9414.xml". Естественно незабыв при этом прописать в базе MySQL в таблице "armor" скилы и их уровень на соответствующае предметы. ID скила соответствует ID предмета уровень скила 1.
Кстати это мож переделать и под сборку EMU, просто заменив стат резистов (bleedVuln, rootVuln и т.п.). Вместо "Vuln" поставить "Res" (bleedRes, rootRes и т.д.)
А где мое спасибо!!! )))))))))))))))))