[question] Гео не загружается
6 replies111 viewsCurrently viewing: 1
· 05/24/2009, 12:46 PM
l2jofficial сборка
Загрузил гео на срев...в конфиге поставил:
Код
# ---------------------------------------------------------------------------
# Geodata
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 2
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = True
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeodata = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = 2
# Geodata
# ---------------------------------------------------------------------------
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro (no line of sight) through them.
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
# files if CellPathFinding not enabled) and all character moves go through
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
# but we allow attack and returning home).
# Recommended server memory minimum 2 GB, rather 3 GB.
# Default: 0
GeoData = 2
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = True
# True = Loads GeoData buffer's content into physical memory.
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
# Default: True
ForceGeodata = True
# This setting controls Client <--> Server Player coordinates synchronization:
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
# Server sends validation packet if client goes too far from server calculated coordinates.
# Default: -1
CoordSynchronize = 2
При запуске серв про гео пишет только:
Код
NpcTable: Loaded 440 Minions.
Geo Engine: - Loading Geodata...
MerchantPriceConfigTable: Loaded 28 merchant price configs.
Geo Engine: - Loading Geodata...
MerchantPriceConfigTable: Loaded 28 merchant price configs.
Но геодаты как и не бывало...геодата от стазиса...
Может быть я неправильно настроил?
0
· 05/24/2009, 12:55 PM
А куда гео пихал? В гейм/дата/геодата? Шас проаерю....
Проверил - грузится....
0
· 05/24/2009, 01:12 PM
kr-aleksandr: А куда гео пихал? В гейм/дата/геодата? Шас проаерю....
Проверил - грузится....
data/geodata/ -сюда все l2j- файлы залил... в data/pathnode все .pn-файлы
0
· 05/24/2009, 01:19 PM
kr-aleksandr: У меня все норм..... Гео с л2геодата
так залил я и натсроил всё норм?
И серв про гео пишет если она установлена тока то что у меня в 1-м сообщении?
0
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